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Make clones, colonize planets, and prep for the Holy Crusade in this new sci-fi strategy game

Ragnorium sounds like an unusual sort of colony-building game. In the distant future, space exploration has been privatized, and far-flung human colonies are established by clones. Your job is to create them, lead them to their new home, establish an outpost, guide it through technological eras, and deal with the problems that will inevitably crop up—including a Holy Crusade, which is apparently headed your way with ill intent.

It sounds a bit like Sim City in space, with a Warhammer 40K-inspired narrative layer (which, now that I'm thinking about it, is a pretty great idea for a game), but the Steam page also promises RPG mechanics on a more granular scale, enabling players to customize colonists through experience, scavenged equipment, and crafting. There's also an "innovative event system" that will advance the game's story based on choices players make as their colony expands.

Development isn't too far along yet—the current state of Ragnorium "introduces the base game loop of creating your clone colonists, preparing the dropships with cargo, and then building out a base level colony"—and it's expected to remain in Early Access for 12-24 months. Interestingly, while the Early Access release technically took place today, the game has apparently been in "earliest access" for a couple of months previously, during which time it didn't appear in search results and could only be accessed through a direct link. That enabled developer Vitali Kirpu to work out the basics, like graphics, sound, and UI, before going public with the Early Access rollout.

In a cosmetic update released just before Ragnorium went live, Kirpu said that a major update, which will apparently bring the event system into place, "is right around the corner." You can find out more about the game at ragnorium.com.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.