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Halo Infinite's Battle Pass now grants you XP for completing a match

Halo Infinite running Spartan
(Image credit: Future)

Update: A day after promising changes, 343 Industries has rolled out tweaks to the Halo Infinite battle pass. According to 343, "players can now earn XP by completing matchmade games," which is great news since previously you only got XP for completing challenges. 

Meanwhile, those challenges are also being updated to "better serve players of all skill levels." Fixes have rolled out for some broken challenges too, including Heat of the Moment, It Bears Repeating, Jorge Would Be Proud and Ultra Tech.

The studio also reiterates that progress towards daily and weekly challenges are reset, though every log-in between November 23 and 30 will get the Sigil Mark VII Visor.

Original story:

While Halo Infinite's multiplayer beta is going down a treat, many players have been vocal in their dislike of the Battle Pass, particularly how slow its progress is. We agree. Following hints yesterday that 343 Industries would address the complaints, community manager John Junyszek has outlined the studio's strategy to make it better.

Later this week some "targeted tunings" will roll out. "To start, we'll be adding 'Play 1 Game' challenges to help make sure you consistently progress through the Battle Pass by playing matches the way you want," Junyszek wrote. "We'll also be adjusting, fixing bugs with, and removing some Weekly Challenges based on your feedback. These tunings to challenge difficulty will help you progress through Weekly Challenges faster and thus directly speed up your progress through the Battle Pass."

That's good news, though it does mean weekly challenge progress will need to be reset. Never fear though, because players will get a freebie as compensation. "To make up for this reset, we'll be granting this week's Ultimate Reward, the Sigil Mark VII Visor, to everyone who logs in from Nov 23 - Nov 30," Junyszek added. Meanwhile, using a 2XP boost will now get you an hour worth of double XP, rather than just a half-hour.

Here's the thread:

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Junyszek signs off with the promise that 343 Industries will be "watching these changes closely" to make sure they affect the game positively. "This is only our first step - we are committed to continue evolving these systems but it will take time," he wrote.

Other than the battle pass, Halo Infinite is proving popular. Here's how to not suck at Halo Infinite, and some tips on coming to grips with its ranking system

Shaun Prescott
Shaun is PC Gamer’s Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community, too.