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Saber CCO Tim Willits blames layoffs on games industry overspecialization: 'Studios that have a couple hundred employees that work on one game are going to struggle'
By Justin Wagner Published
News "Why not take a risk?"

Gamescom 2026 recap: The news and previews from the biggest gaming event of the year
By Tyler Wilde Last updated
Gamescom 2026 Your one-stop hub for everything happening at Gamescom.

After a massive 2021 office expansion, Bungie is now trying to sublease its 211,000 square foot headquarters
By Lincoln Carpenter Published
News Bungie says it "will continue to maintain a physical office presence in Bellevue."

'That criticism is justified': Gamescom apologizes for its callous response to developer hardware thefts
By Lincoln Carpenter Published
News Gamescom said it is "committed to jointly reviewing and further improving security," but doesn't mention any compensation for affected exhibitors.

Microsoft announces cap on Xbox Cloud Gaming hours for Game Pass subscribers, admits most aren't using it much anyway
By Lincoln Carpenter Published
News Gotta find revenue wherever you can, I guess.

A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith
By Andy Chalk Published
news Smith's story about the late stages of Deus Ex development takes some time to get to the point, but it's a fun ride.

CD Projekt Red isn't 'planning to rely on AI making complete games', and will still be 'predominantly using people' for The Witcher 4 and beyond
By Harvey Randall Published
News "I think everybody has to make those judgments on their own."

SteamDB changes hands to Nexus Mods, which means it 'needs to make money' now—but there won't be ads or paywalls
By Harvey Randall Published
News "Nothing you know and use today is getting taken away and sold back to you."

Award-winning presenter Frankie Ward is hosting the PC Gaming Show Tokyo Direct, showing off over 35 games and a bunch of world premieres
By Issy van der Velde Published
News Summer may be ending, but we're still bringing the heat.

Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
By Rick Lane Published
News "There were two months where I was working something like at least 12 hours every day."
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