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US game devs celebrate as non-compete clauses, previously deemed 'a trash way to keep the talent', face a ban from the FTC—which would free up movement across the AAA industry
By Harvey Randall published
News "There are going to be SO MANY new indie games from AAA devs if this goes through."
PC Gamer magazine's new issue is on sale now: Frostpunk 2
By Robert Jones published
Magazine Plus: Vindictus: Defying Fate, Eiyuden Chronicle: Hundred Heroes, The Elder Scrolls Online, Dragon's Dogma 2, Outcast: A New Beginning, Level Zero: Extraction, Unreal Tournament 2004, and much more!
Steam closes refund policy loophole, finally comes up with a name for the thing where you can play a game early if you preorder
By Tyler Wilde published
news Let's hope publishers play ball and stop using "early access" to refer to two completely different things.
Embracer's CEO says 'I'm sure I deserve a lot of criticism' as he reflects on a company split three ways—but maintains that every 'key entrepreneur and CEO' believed in its 'mission'
By Harvey Randall published
News "All those decisions to acquire or organically set up or invest … I firmly believed in that."
World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true
By Andy Chalk published
news Microsoft has already made some pretty high-profile changes since acquiring Blizzard in 2023.
A site literally called 'Spy.pet' claims to have scraped billions of public Discord messages and wants to sell them
By Ted Litchfield published
news It's an unfortunate reminder not to say things on Discord servers that you wouldn't want repeated elsewhere.
The Future Games Show Summer Showcase is back with a bang this June, and here's where and when to watch
By Rich Stanton published
news Featuring over 40 games.
PC Gamer Chat Log Episode 57: So the Fallout TV show is pretty good, huh?
By Mollie Taylor published
Podcast Mollie, Lauren and Chris Livingston chat about Amazon's latest hit videogame-to-TV adaptation.
I'm so sick of games that shoot themselves in the foot just to boost phoney player engagement numbers
By Tim Clark published
OPINION Someone please take the shotgun away from in-game economy designers who are ruining the goodwill built up by the rest of the team.
Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs
By Andy Chalk published
news Alongside the job cuts, Take-Two is also cancelling multiple projects currently in development.
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