Gaming Industry
Explore Gaming Industry
Latest about Gaming Industry

Electronic Arts shareholders vote overwhelmingly in favor of Saudi-led takeover
By Andy Chalk published
news The deal is still subject to regulatory approval, but that's a big hurdle cleared.

The games industry pays tribute to the late Vince Zampella: 'Thank you, Vince—You were one of the good ones'
By Rich Stanton published
News "The world lost a lot today and is suddenly less cool than it was yesterday."

Microsoft's year of shame
By Wes Fenlon published
FFS Can't make a few trillion dollars without ditching game developers, going googoo gaga for AI and supplying tech to the military, I suppose!

Hideo Kojima says Super Mario Bros. 'was the catalyst that brought me to the game industry', and made him realise 'this medium would one day surpass movies'
By Rich Stanton published
News Game respect game.

Google killed support for the Dreamcast web browser after 25 years
By Justin Wagner published
news There are plenty of homebrew solutions to get your Dreamcast online, but surfing the web will be a bit harder.

Blizzard's focus is on existing properties, president Johanna Faries says: 'We have iconic IP and in many ways it still has a lot of room to scale'
By Jody Macgregor published
News Bring back Heroes of the Storm then.

TikTok's US arm has been sold, in a deal that one Senate Democrat says won't do 'a thing to protect the privacy of American users'
By Rich Stanton published
News The new company is owned by Oracle, Silver Lake, and Abu Dhabi state investment firm MGX.

Days after launching their first indie game, everyone responsible for publishing it was laid off: 'We had a Slack channel with everyone in it, and then you see them leaving one by one'
By Tyler Wilde published
Blindsided For the makers of Bō: Path of the Teal Lotus, launching a game in today's unstable industry was an ordeal.

Game devs charged up to 50x more for fonts by Japanese typeface maker and yes, even this might be AI's fault
By Jess Kinghorn published
News AI doesn't pay.

CEO of Manor Lords and Against the Storm publisher says publishers should not be trying to 'break even at the expense of developers' and should be willing to take a loss because they can afford to 'spread the risk'
By Fraser Brown published
News "Large corporate entities that can absorb risk should expect some losses to be balanced out by other gains."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

