Everspace 2 unveiled at Gamescom
The weekend tease is now a full-blown announcement.
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Update: As promised, the full reveal dropped today at Gamescom. It's still a long way off—Everspace 2 is expected to launch on Steam Early Access in the second half of 2020, and won't go into full release until 2021—but the trailer makes a nice splash. Find out more at everspace.game.
Original story:
The devs of Everspace, one of the best space games on PC, have shown off the first images of their unannounced open world space shooter ahead of a full reveal next week.
The Rockfish Games team first revealed they were working on the game earlier this week, and promised it will have "classic RPG elements". It will have the same "visual style" as Everspace, which means it will probably look very pretty indeed, and you'll battle a variety of enemies in an "everlasting quest for better loot".
Take a look at the first images below.
Enjoy the very 1st #screenshotsaturday for our yet unannounced #openworld #space #shooter! Subscribe to our newsletter, so you won't miss the big bang at #gamescom on Monday at 8pm CEST / 11am PST! 🚀 @indiegamelover #VirtualPhotography #VGPUnite #scifiart @UnrealEngine pic.twitter.com/tJZ3nqEmLyAugust 16, 2019
It's not clear whether it's purely about ship combat or if you'll be getting out of the cockpit to fight aliens on foot, too. We'll find out more when Rockfish unveils the shooter at Gamescom on Monday, August 19.
It's one to watch: Andy enjoyed Everspace's rogue-like loop, which let you carry over money, upgrades and perks between runs, and praised its "responsive flight controls and fun, immediate combat".
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


