Double Fine's Hack 'n' Slash lets you reprogram with a USB sword

Novelty USB drives seem like a fun idea, that is until you can't fit the bally things into a single USB port. I hope the USB-powered debug sword in Double Fine's Hack 'n' Slash is a little more accommodating, otherwise it's going to be a fairly short game. So yes: this was one of the ideas whipped up in Double Fine's 2012 Amnesia Fortnight , along with Spacebase DF-9 . It was revealed in December that Hack 'n' Slash was on track for a release in the first half of 2014, and now that we're in the first half of 2014, more details of the punny hacking game have come to light.

In addition to that USB sword, Alice will be given a few other Zelda-esque tools. Bombs won't blow things up, but will let you hack otherwise unhackable things, providing they're caught within the bomb's blast radius. She also has the nifty Third Eye Hat at her disposal, which reveals all the hackable objects in a room. It's the kind of game that, I suspect, will be massively difficult to impose traditional game design values on, although it's worth noting that you will need to collect variables - essentially, new abilities - before you're allowed to use them.

The fascinating Hack 'n' Slash is still on track for the first half of this year, though no date has been announced yet. (Many thanks to Kotaku , who also recorded a ten-minute video of the demo that's worth checking out.)

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.