Virtue and a Sledgehammer has a new demo and a thought-provoking trailer that proves the game is about more than just smashing things (but you will still smash loads of things)

You can check out all the games from The PC Gaming Show on the show's Steam page

You can check out all the games from The PC Gaming Show on the show's Steam page, where you can wishlist your most-anticipated games and get more information on everything shown!

"Don't stoop to their level, be the bigger man. Use your words, not your fists." That's what my mum always said to me when I got in trouble for fighting in the playground at school. I've been to therapy, I use my words these days, and honestly, I'm better off for it because I can't punch to save my life.

Sometimes I'd rather solve my problems with a sledgehammer instead of my words, though.

In Virtue and a Sledgehammer—developed by Deconstructeam and Selkie Harbour and published by Devolver—you forgo therapy and instead return to your hometown, construction tool/weapon in hand, and get to smashing. The reveal trailer showed off its Pacific Northwest setting, eerie vibes, android residents, and the smashing. The trailer we just saw on the PC Gaming Show also includes some heavy hits, but mostly delves deeper into the mind of the game, just like a therapist would do. Hey, wait a minute!

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There's a montage of surreal, gorgeously lit scenes interspersed with questions such as "who is the most important person in your life?" and "how often do you masturbate?" Please don't answer any of these in the comment section below this article, thanks. It's clear there's more to Virtue and a Sledgehammer than just the sledgehammer, even though it's got quite a large role.

It's a seriously cool trailer, and it's made me even more excited for the game than I was when I first heard about it. I'm a sucker for the PNW and its gloomy beauty, and I love the soundtrack and art style we've been shown so far. I'm also curious as to exactly how the game's story is going to weave through me bashing androids and houses into tiny little pieces. Luckily, there's a demo out now on Steam so we can all dive in and answer that therapist's questions.

PC Gaming Show Deputy Editor

Issy van der Velde has been writing about video games professionally for five years, contributing to Rolling Stone, NME, GamesRadar+, IGN, and many more. He's been freelance and held editorial roles across news, guides, and features, and is now the deputy editor of the PC Gaming Show.

A lifelong gamer, Issy won the MCV 30 under 30 award for his work covering queer, Arab, and women's representation in the gaming industry.

His favourite games are narrative, story-driven adventures, arcade racers, roguelites, and soulslikes.

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