Dead Space 3 preview: Meet the Swarm Infector

At E3 this June , EA seemed pretty eager to suggest that Dead Space has changed. Out with the murky space hulks and claustrophobic corridors. In with a huge ice planet built of open spaces, freezing winds, and an unpleasant drilling machine that comes with a taste for human blood. Look left, and there's a huge snow beast boss with handy glowing joints to shoot off. Look right, and there's a gruff co-op partner named Sergeant John Carver. He's a hard ass, apparently, and very probably a badass too. His wife and kid were killed by the Necromorphs, and he isn't here to make friends, dammit.

At the end of the demo's final corridor is an abandoned lab filled with corpses. Clarke moves past the bodies, looking for a key card, and then a brand new Necromorph appears, and things begin to liven up a little.

And, in classic Dead Space style, it's those corpses doing most of the livening up. Visceral's latest enemy's called the Swarm Infector and, if you've got your Dead Space Spotter's Guide with you, you'll know it's a cross between the scurrying Swarmer, and the bat-like Infector. The Swarmer's always been great because it's small and horrible and scrabbles around the floor looking a little like an old vacuum cleaner bag that's somehow had a very angry lobster deposited inside. The Infector's a treat because it can turn dead bodies into shambling Necromorphs, transforming what should be pieces of set-dressing into very real threats.

The Swarm Infector's the best of both worlds, hopefully: tiny, deadly, and capable of turning the tide of a battle. It's a gene-splice rather than an entirely new enemy, perhaps, but in amidst the addition of combat rolls and co-op partners, it's also a welcome reminder that Visceral's looking backwards as well as forwards with Dead Space 3. Out there on the ice world of Tau Volantis there will be bigger bosses and more action-oriented set-pieces, but there will also be at least a few ideas that return the game to the horror origins of the series, and a handful of threats that just needed a second pass before reaching their potential. Ick.

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