Cyberpunk 2077 hotfix attempts to address seizure trigger, fixes several quest bugs
Hotfix 1.04 also makes visual fixes and promises better stability.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cyberpunk 2077 is out the door, but that doesn't mean that the work is done. Quite the opposite, in fact: The holiday cornucopia of bugs, glitches, and performance issues means developers are CD Projekt Red are still at their desks, hammering out the dents. The hotfix 1.04 patch that went live on PC and PlayStation today (the Xbox update is coming soon) makes a number of fixes and changes to quests, graphics, and performance, foremost among them a change to the flashing effects in the game's "braindances."
Just a few days ahead of release, Game Informer reported that the braindance sequence had triggered a seizure in its reviewer, who noted that the effect was "much like the actual device neurologists use in real life to trigger a seizure" for diagnostic purposes. A day later, CD Projekt said it would add a more visible warning about the effect, and that it was looking into "a more permanent solution." That solution, as implemented by this patch, is to smooth out the effect, and reduce both the frequency and magnitude of the flashing.
Another fix addresses a potential streaming issue that came to light the day before Cyberpunk 2077 went live:
We just noticed there's a song in the game which might put a DMCA strike on your channel even when playing with “Disable Copyrighted Music” option on. While we work on fixing it, please make sure to turn the sound off during the first two Braindance sequences. Apologies! pic.twitter.com/yfP6Tbdta0December 9, 2020
Those copyrighted songs will now be muted when the "Disable Copyrighted Music" feature is switched on.
There's still a lot of work to be done—the Cyberpunk 2077 subreddit is filled with threads bemoaning the state of the game, including the "State of Cyberpunk 2977" megathread, which at this moment has nearly 15,000 comments. But it's a step in the right direction. The full patch notes are below, and you can read about every update to the game as they come at our Cyberpunk 2077 patch notes hub.
(Also, don't forget to update your drivers.)
Quests
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
- Fixed an issue with completing the final objective in Gig: Freedom of the Press.
- Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
- Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
- Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
- Fixed issues blocking progress in I Fought The Law if the quest area is left.
- Fixed inability to find Delamain in Epistrophy.
- Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
- Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
- Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
- Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
- Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
- Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
- Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
- Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
- Fixed Jackie’s issues with sitting still in The Ripperdoc.
- Other quest fixes
Gameplay
- Fixed the preview in weapon crafting.
Visual
- Reduced vehicle appearance pop-in.
- Speeded up switching first person perspective to third person perspective in a vehicle.
- Fixed issues with animations missing from important quest NPCs during cinematics.
Performance and Stability
- Improved stability, including various crash fixes.
Miscellaneous
- Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
- Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
PC-specific
- Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

