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The best builds for Hoffman in Back 4 Blood

 Back 4 Blood Hoffman build
(Image credit: Turtle Rock Studios)

Looking for the best Hoffman build in Back 4 Blood? Overall, there are eight characters to choose from, though Hoffman isn't available until you've played through the first four stages of the first act. While you can play each of the cleaners however you want, each has unique perks that can be built upon. This can be important in higher difficulties, where you want every advantage you can get.

Our Back 4 Blood tips should help if you're just starting out, and if you're confused about decks, our cards guide will help you get to grips with the basics. But if you've unlocked Hoffman and you're ready to get started, here's the best Back 4 Blood Hoffman builds. 

Back 4 Blood Hoffman builds  

Hoffman will help bolster the team's ammo supply, as he has the chance to find ammo whenever he kills a Ridden. He also has an extra offensive slot and increases teammates ammo capacity by 10%. 

While Hoffman has no passives that point towards a preferred weapon, you may as well take advantage of the increased ammo capacity and gain by opting for guns with high fire rates, such as an SMG or assault rifle. 

Both of these builds focus on Hoffman's ammo bonuses, though he's a character that can probably work with several different builds. As team compositions can vary too, it's worth playing around and swapping in cards that might work better with your overall setup.

Assault rifle/explosives hybrid build 

The 'Two is One and One is None' card is optional here, but it will allow you to carry two primary weapons. If you do go for it, I'd choose either an SMG or shotgun as a secondary weapon.

This build also considers Hoffman's extra offensive slot, so I've given him cards that buff explosives, too.

  • Two is One and One is None: You can equip a Primary weapon in your Secondary slot. -25% Swap Speed.
  • Bomb Squad: 100% Explosive Damage, 35% Explosive Resistance.
  • Double Grenade Pouch: 2 additional Offensive Inventory, -10% Damage Dealt.
  • Offensive Scavenger: You can sense nearby Offensive Accessories, more Offensive Accessories spawn.
  • Admin Reload: When you stow your weapon it reloads, -15% Ammo Capacity.
  • Guns Out: 50% Weapon Swap Speed, -5% Damage Resistance.
  • Ridden Slayer: 20% Weakspot Damage.
  • Reckless Strategy: 30% Weakspot Damage, -5% Damage Resistance.
  • Tactical Vest: 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs.
  • Large Caliber Rounds: 7.5% Bullet Damage, 100% Bullet Penetration, -20% Stamina Efficiency.
  • Demolitions Expert: 50% Accessory Damage, -15% Ammo Capacity.
  • Ammo Mule: 75% Ammo Capacity, Disables: Support Accessories.
  • Grenade Training: 25% Accessory Damage.
  • Combat Training: 5% Bullet Damage, 50% Bullet Penetration.
  • Ammo Scavenger: You can sense nearby Ammo, more Ammo spawns.

(Image credit: Turtle Rock Studios)

SMG build 

Based on a build from Redditor EverySockYouOwn, this SMG build focuses on Hoffman's ability to find extra ammo with kills and mowing down enemies indiscriminately with the bullet-hungry SMG. 

Some cards have been swapped out from the original build to make room for cards such as 'Shredder' and 'Silver Bullets' to give extra damage or reload speed.

  • Ammo Pouch: 25% Ammo Capacity.
  • Quick Kill: 50% Accuracy, Disables: Aim Down Sights
  • Ammo Belt: 50% Ammo Capacity, -20% Stamina Efficiency.
  • Superior Cardio: 20% Stamina, 20% Sprint Efficiency, 5 Health.
  • Mag Coupler: 50% Reload Speed, Disables: Aim Down Sights
  • Shredder: Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%).
  • Hunker Down: While crouching, gain 10% Damage Resistance and 40% Accuracy.
  • Meatgrinder: Gain 30% Move Speed and Accuracy while crouched and using an LMG.
  • Ammo Scavenger: You can sense nearby Ammo, more Ammo spawns.
  • Tactical Vest: 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs.
  • Speed Demon: 6% Move Speed while using an SMG, 35% Reload Speed while using an SMG.
  • Combat Training: 5% Bullet Damage, 50% Bullet Penetration.
  • Silver Bullets: 10% Bullet Damage, 150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper.
  • Killer's Instinct: 30% Weakspot Damage, Disables: Aim Down Sights.
  • Motorcycle Helmet: 15% Damage Resistance, 10 Health, Disables: Aim Down Sights.

If you're looking for more, our Back 4 Blood builds guide gives an overview of various basic setups, with each of the characters' strengths in mind. 

Sarah's earliest gaming memories involve playing Jet Set Willy on the ZX Spectrum at a friend's house. These days, and when not writing guides, most of her spare time goes into MMOs—though she's quite partial to JRPGs too. She has spent much of the last decade playing the likes of Star Wars: The Old Republic, TERA, Final Fantasy 14, and World of Warcraft. Sarah has been writing about games for several years and, before joining PC Gamer, freelanced for the likes of TechRadar, GamingBible, and Rock Paper Shotgun. One of her fondest hopes is to one day play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.