One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
Latest articles by Joshua Wolens

By Joshua Wolens Published
News 4K moss arrows just like I always dreamed.

By Joshua Wolens Published
News Much like the lifts at PC Gamer's office.

By Joshua Wolens Published
News It's a (war)dog eat (war)dog world.

By Joshua Wolens Published
News Together at last.

By Joshua Wolens Published
News Hear my tale before you slay me. Or after. After works too.

By Joshua Wolens Published
news Not because it is easy, but because it is… funny.

By Joshua Wolens Published
News I never go anywhere without my sentient gambling-addict fridge.

By Joshua Wolens Published
News Bagsy portly Sam.

By Joshua Wolens Published
News Roll for initiative.

By Joshua Wolens Published
Car Talk Dunrovin'.

By Joshua Wolens Published
News Sure. Fine. Why not?

By Joshua Wolens Published
News Great vegetables.

By Joshua Wolens Published
News Sorry, Josh.

By Joshua Wolens Published
News Without going anywhere! Seems like cheating.

By Joshua Wolens Published
News In the '90s, specifically.

By Joshua Wolens Published
News Phantom Blade, uh, 50. Days. Sorry, I should've thought of a joke before I started writing.

By Joshua Wolens Published
News Rise and shine.

By Joshua Wolens Published
News But given it's sold a gajillion copies, they probably made the right move.

By Joshua Wolens Published
News It does roll off the tongue, you've gotta admit.

By Joshua Wolens Published
News So I guess we know where Gabe stands.

By Joshua Wolens Published
News I'm Luxtorpedoeing outta here.

By Joshua Wolens Published
James Bland IO awkwardly welds together two schools of game design.

By Joshua Wolens Published
News Dr No code.
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