2014 Personal Pick — Blade Symphony

Blade Symphony Staff Pick

Chris Thursten's 2014 personal pick

Chris Thursten


Along with our group-selected 2014 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of 2014's best.

Blade Symphony

I spent most of my time with Blade Symphony shortly after release, but it's still a viable prospect for players picking it up today. This is, perhaps thanks to the game's complexity, a small community, and that's one of the things I enjoy about it. It reminds me of the time I spent online in my teens, when you saw the same people regularly enough that making friends on a TF2 or Counter-Strike server (or, indeed, a Jedi Knight server) was possible, even likely. The personal feel of Blade Symphony's combat accentuates this: you get to know people by the way they fight. In my time on the ladder I gained friends, rivals, tutors and tutees. I'll always be grateful to the person who schooled me out of my dependency on foils, and the Master-rank player who stuck with me for 22 rounds until I finally beat him.

This is a difficult game, but one that rewards your investment of time and energy with a sense of being a real presence in the game's competitive environment. The built-in global ladder is a big part of that. Climbing into the double-digits of Blade Symphony's leaderboard was almost certainly my most gratifying gaming moment of this year. (I've long since slipped down, of course.) More importantly, the game understands just how to present this information. I defy anybody to watch the opening sequence of a duel, where the contestants face off against each other, their names and ranks broadcast on title-cards, and not want to get involved. I suppose there may be people who've never fantasised about climbing the ranks of a global swordfighting league. I really don't understand them, though.

Playfire wide

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Chris Thursten

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.