Total War: Warhammer 2 due out on September 28
Here's what's in each edition.
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The four factions of Total War: Warhammer 2 will be kicking off their war to end all wars on September 28, Creative Assembly and Sega announced today.
Warhammer 2 adds the sprawling continent of the New World, where the four factions will fight each other in a race to take the power of the Vortex for themselves. A post-release patch will also stitch both the new continent and the Old World together in a mega-campaign.
Pre-ordering Warhammer 2 will net you a new race for the first game. We don’t know what the race is yet, however.
Alongside the standard edition, there’s a fancy Serpent God Edition. “An artefact fit for a god, or at the very least a devoted Slann Mage-Priest, the Serpent God Edition comes in a scaled turquoise presentation box, replete with stone-effect glyphs modelled on Lord Mazdamundi’s headpiece, detailing the temple-cities of Lustria,” reads the press release. “Treat it with reverence, lest you sully its magnificence.”
As well as a box for your mantelpiece, the Serpent God Edition will also come with the aforementioned race pack for the first game, a stone effect puzzle sphere, whatever that is, bone totems, maps, an art book, stickers, a metal case, a guide, and a necklace that hides a USB drive. A limited edition version will also be available, containing the metal case and guide.
The race pack for the first Warhammer will be available before the launch of Warhammer 2.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

