The upcoming Assassin's Creed VR game looks genuinely cool if you can keep yourself from throwing up
I guess you could say that of all games though, really.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Part of me would love a VR headset, but the rest of me lives in a flat, which means I'm usually thankful that most VR game trailers don't do much for me. Besides Half-Life: Alyx and Superhot, there aren't many games that have me wishing I had an Index or Quest.
Except now they're apparently making some sort of Assassin's Creed game for your pint-size holodecks, and it actually looks pretty cool so long as you manage not to throw up.
Assassin's Creed Nexus was announced back in June for the Meta Quest Pro, 2, and 3, but it's a recent gameplay trailer (above) that came out ahead of the game's November 16 release that's piqued my curiosity. Featuring the game's creative director David Votypka walking you through the various ways Ubisoft has tried to adapt AC's stab-happy gameplay to dizzying 360-degree 3D, it actually makes a fairly compelling case for a classic Assassin's Creed experience in virtual reality, which, hey, I admit I wasn't expecting.
Traversing the rooftops of Italy, Greece, and the colonial US—the game is split across Ezio, Kassandra, and Connor's stories for presumably very intricate narrative reasons I've long since stopped trying to keep track of—looks genuinely engaging, as does jankily descending on your enemies with your hidden blade in a nightmarish pileup of animation priorities. It doesn't look smooth, it has all the characteristic herky-jerky tremors I've come to associate with VR games, but it does look fun.
My only concern is the literal first few seconds of the trailer, in which some brave VR player undertakes a classic AC leap of faith into a haystack. 'Plummeting' is, like, your key verb in these games, and that holds true here, but it's also something that's sent my stomach doing cartwheels whenever I've experienced it in the few VR games I've played.
So only ironguts need apply, I suppose, although I should note that the devs go into quite some detail about the game's various accessibility options towards the end of the gameplay trailer. There's nothing you've not seen in other VR games—tunnel vision, teleporting around instead of full locomotion, that kind of thing—but it could make the difference between playing and not playing if you're as sensitive to, uh, gravity as I am.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

