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Production of Valve’s official Steam Deck Docking Station has been delayed indefinitely, the company has announced.
In a Steam news post, Valve said “Due to parts shortages and COVID closures at our manufacturing facilities, the official Steam Deck Docking Station is delayed.” No information was provided about the expected duration of the delay, with Valve simply stating it is “working on improving the situation.”
These issues will not affect production of the Steam Deck itself, with Valve explaining that both products are made with “different parts” in “different factories”.
Problems surrounding the Steam Deck’s Docking Station have been ongoing for a while. In a news post from February discussing launch day details for the Steam Deck itself, Valve gave the Docking Station a vague launch date of spring 2022, adding that the release “won’t be happening as early as we wanted.” A couple of months later, the Docking Station quietly received an upgrade from its original specifications in April, with Valve changing the port configuration from USB 2.0 to three USB 3.11 Type A connections. Whether this was the cause of that initial delay, or the issues with sourcing parts and COVID closures are longer term, is uncertain.
Alongside those upgraded ports, the Docking Station also sports an HDMI 2.0 port, a USB-C port for connecting to the Deck, a power port, and a Gigabit Ethernet port. It’s a handy-looking bit of kit, although we’ve still no idea how much it’ll cost, or indeed, when it’ll be available.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

