Tame beasts, decorate them, and manage their happiness with this Fallout 4 mod
There's also a mod that adds a ton of new stuff to Stellaris, and a UI mod for the original Dark Souls.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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This week on the Mod Roundup, you can tame beasts and creatures in Fallout 4, decorate them with armor or paint, manage their happiness, and teach them tricks. Also, a Stellaris mod adds new spaceports, resources, droids, and technologies. Finally, there's a mod that takes the UI from the latest Dark Souls game and brings it to the original.
Here are the most promising mods we've seen this week. And while we're at it, you should check out our new guide on the best way to mod XCOM 2.
Beast Master, for Fallout 4
This mod not only lets you tame the various creatures of Fallout 4, but turns them into real companions. There's a happiness system, which is increased by feeding them treats and improving their appearance (some can be dressed up, others painted). You can activate a tracking chip so they'll always appear on your map (like you power armor is). You can teach them tricks, make changes to their combat style, have them scavenge for you, and more.
Alpha Mod, for Stellaris
This is an ambitious mod for the interstellar grand strategy that's got a space-laundry list of changes. It adds new resources like ice, water, and natural fuel, over 50 new buildings, farming droids, new spaceports, mega-cities, and new technologies. It's being updated regularly to fix bugs and add additional features.
UI III, for Dark Souls
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
If you plan on heading back to the original Dark Souls after finishing DS3, here's a little something you can take with you The Dark Souls 3 UI. While it's not an exact match, it does ape the UI of Dark Souls 3 pretty well so you can enjoy something old with something new.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

