swen vincke
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Swen Vincke warns Divinity newcomers that they probably shouldn't play the early games in the series: 'They're a bit outdated by now,' which is putting it very mildly
By Andy Chalk published
news They were brilliant in their day, but that was 20-some years ago.

Swen Vincke promises an AMA to clear up Larian's use of generative AI: 'You’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly'
By Andy Chalk published
news Vincke kicked off an uproar earlier this week when he said that Larian makes use of generative AI "to explore ideas."

Swen Vincke unable to utter 'giant Withers naturals' as Baldur's Gate 3 celebrates its 3rd Christmas with large rabbits, Baldstarion, and a 1996 Lada Riva
By Joshua Wolens published
News That's all D&D, to me.

'Forever cherished for who you were and what you helped achieve': 10 years after his death, Larian Studios pays tribute to composer Kirill Pokrovsky
By Andy Chalk published
news The beloved composer, who created the music for every Larian game up to Divinity: Original Sin, died unexpectedly in 2015.

'If the players own the game, they'll make it fantastic': Larian CEO Swen Vincke doubles down on defense of Baldur's Gate 3 Stardew Valley mod and the modding community overall
By Stevie Bonifield published
news Swen Vincke sees mods for what they are—a vital part of the gaming community

Swen Vincke says fan mods 'shouldn't be treated like commercial ventures that infringe on your property' just hours before Wizards of the Coast retracts its BG3 Stardew mod takedown
By Lincoln Carpenter published
News Karlach would hate all this.

Larian's Swen Vincke subtweets anyone still fixated on singleplayer games' commercial viability: 'They just have to be good'
By Justin Wagner published
News The Baldur's Gate guru sends out a reminder that no revenue projection is as convincing as, well, a good game.

Larian boss Swen Vincke calls out pretty much the entire videogame industry at The Game Awards
By Andy Chalk published
news Vincke returned to The Game Awards to share the secret formula of running a successful studio: "It's stupidly simple, but it keeps on getting lost."
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