Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit" By Dan Griliopoulos
X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed By Dan Griliopoulos
X-COM creator Julian Gollop on "brute force" blockbuster game development and the lost promise of intelligent AI By Dan Griliopoulos