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I thought I was crazy for thinking Fallout 4 feels like a perfectly crisp fall day, but that's exactly what Bethesda was aiming for after a 'field trip' to a national park: 'I was like, this is what our world needs to look like'
By Ted Litchfield published
news "It was late fall, so all the leaves were down, all the grass was brown, all the trees looked barren and dead."

Not only does Todd Howard not hate Obsidian, it was his 'only choice' to take up Fallout's reins in the wake of Fallout 3
By Joshua Wolens published
News After all, it did a great job with KOTOR 2.

Fallout: New Vegas lead writer 'loved writing' Yes Man, but thinks his questline may have been a mistake: 'It lets you get through the game without getting your hands dirty'
By Justin Wagner published
news The sycophantic, (mostly) immortal robot made certain design constraints easier to work around, but it allows for a "rebellious, individualistic" player to bypass some tough choices.

My favorite Fallout fan artist paints New Vegas how you imagine it, and he refuses to touch AI tools: 'I believe it's innate in humanity to appreciate real human-made art'
By Ted Litchfield published
news Static remaster.

'There's a lot of cool things that, if you think too hard about it, they should never have worked': Fallout 3's pathfinding system had to be completely reworked over several months to account for Liberty Prime, but it was worth it because he's 'awesome'
By Justin Wagner published
News One of the most impressive set pieces in Fallout 3 took months of work to get right.

Fallout Season 2 Episode 3 recap: 'All that remains of America is its overwhelming failure'
By Christopher Livingston published
Recap Every faction's worst enemy is itself.

Fallout Season 2 Episode 2 recap: 'Patrolling the Mojave almost makes you wish for a nuclear winter'
By Jody Macgregor published
Recap The Golden Rule.

Fallout season 2's second episode arrives at the best Wasteland location to date as Todd Howard praises the show for taking 'such amazing care to treat locations with this obsessive authenticity'
By Elie Gould published
News You may even see a Zetan.

Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos
By Rick Lane published
News "At one point, I gave a talk about that, and the slide for the talk is just a big bowl of spaghetti."

You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up'
By Justin Wagner published
News "I guess we were immature enough to just see that angle on it."
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