Show us your Dragon's Dogma pawn and Arisen
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Dragon's Dogma may not have the extensive character customization of a Bethesda RPG, but I still spent an hour at the start of my game designing the Arisen I'd be monster hunting with. I ended up with one of my favorite RPG hero designs: Inara, a tall, buff knife-wielding strider. When it came time to design my pawn, the AI party member who will be tagging along at my side, I wasn't quite sure what direction to go. I started by trying to design Duke Nukem, but it just wasn't going to work without the shades.
After spinning my wheels for awhile I created Crazy Dan!, inspired by a real guy I know named Dan. He's a little crazy. You can't tell from this picture how weird his chest and posture are underneath that cloak, but they're weird. He's basically an inverse hunchback with a stubby old man body, if an old man was inexplicably extremely muscular.
I hope people like Crazy Dan!, because the popularity of your Dragon's Dogma pawn really matters. Every time you rest at an inn, your pawn's data is uploaded online, and they can go on adventures with other players, then return with money, gifts and knowledge from other players. That's pretty cool. I hope Crazy Dan! gets to go on some good adventures.
I'm sure those of you playing Dragon's Dogma: Dark Arisen have already created some great pawns and heroes. Well, here's a chance to show them off! Drop us a link to a picture of your pawn (and/or Arisen) in the comments below. Tell us about them. You may find a pawn from a fellow PC Gamer you want to hire in the process.
We'll collect our favorites and show them off next week. Your pawn could become a star, the most in-demand warrior in the Rift.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

