See a mud crab waiting for the subway in this weird The Elder Scrolls: Legends - Morrowind launch trailer
The expansion is live now.
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The Elder Scrolls Legends expansion Houses of Morrowind went live today after a slight delay (from March 29 to April 5), bringing the strange land of the Dunmer to Bethesda's fantasy CCG. The expansion is notable not only for its incorporation of the studio's best RPG setting, but for the underlying changes it makes to the mechanical side of the game, including the addition of three-attribute cards which necessitate the use expanded deck sizes.
What really hooked me about today's announcement, though, is the trailer. I honestly thought for a second that I'd clicked the wrong link, until the "Indoril" bit clicked—and then the appearance of the Guar, which really sealed the deal. (I didn't realize they had such big teeth.) After that it's the much-loved cliff racers, a mud crab taking the subway, and more from the Vvardenfell bestiary, all transplanted to real-world settings. It's very strange and I'm not sure how it relates to an Elder Scrolls CCG, but I like it.
The Elder Scrolls: Legends – House of Morrowind will add 149 new cards to the game, Ash Creatures and Gods, three new keywords—'Rally', 'Betray' and 'Plot'—plus a a new 'Exalt" mechanic, and three new puzzle sets, each of them containing ten single-player challenges with rewards including Houses of Morrowind card packs, Soul Gems, and an exclusive card back. Full details are available at legends.bethesda.net.
We'll have a report on how the expansion has changed the game next week, but for now just know that our global editor-in-chief Tim is complaining about not being able to mass disenchant the new cards, which means he's had the credit card out again.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

