Rockstar's Dan Houser gets nostalgic about Max Payne

Max Payne - old bald and angry

Rockstar's Dan Houser has been shedding a little light on the creative proces behind the gruff, manly second sequel to Max Payne. Speaking to Gamasutra he rightly points out that the rose-tinted glasses often blur out older game's deficits - a challenge that Rockstar faces with Max Payne's legions of dedicated fans. “I think the challenge of nostalgia is a more profound one, because one thing about video games is your memory tends to remove the horrendous,” said Houser. “You want to appeal to the fans of the original and bring in a new audience.”