Pillars of Eternity
Latest about Pillars of Eternity

Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to Larian taking Baldur's Gate turn-based
By Ted Litchfield published
"I guess we did South Park, but other than that, we hadn't done turn-based ever, really."

Josh Sawyer says a hypothetical Pillars of Eternity 3 would be 3D, just like Baldur's Gate 3, with 'environmental mechanics, elevation hazards, and dynamic terrain'
By Harvey Randall published
News "That could be super cool."

You can get PC Gamer's longest-reigning Top 100 winner and enough branching narratives to keep you busy for the rest of the year for under $15
By Mollie Taylor published
news Thousands of hours of isometric point-and-click action for one ridiculously low price.

Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
By Andy Chalk published
news Pillars of Eternity is 10 years old, but the fight over turn-based versus real-time with pause is much, much older.

Pillars of Eternity director thought it had a 50/50 shot before it crowdfunded in 27 hours
By Jonathan Bolding published
news They were sure it was the right call, but weren't sure it would succeed.

The idea for a Pillars of Eternity: Tactics game has been floated at Obsidian, but it's still up in the air because 'the audience for them is not huge, typically, but very passionate'
By Harvey Randall published
News "It's a hard one to make a case for."

Josh Sawyer doesn't like Baldur Gate 3-style romances and that's part of why he doubts a new Pillars of Eternity would be a hit: 'I feel like I'm kind of out of touch with that audience'
By Andy Chalk published
news It's not romances in general he doesn't care for, just the way they're typically implemented in videogames.

Obsidian's design director would love to add the immersive sim elements of Baldur's Gate 3 into a 'Pillars-y' game: 'we have mostly 2D worlds, so that's a lot more difficult'
By Harvey Randall published
News "But even in a 3D world, it's not easy."
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