Kerbal Space Program is getting one last big update for its 10th anniversary

Kerbal Space Program
(Image credit: Squad)

Kerbal Space Program is a decade old this week, but it sure doesn't feel like it. Maybe that's because for its first few years Kerbal lived on its own launcher as a rough alpha; version 1.0 didn't come until 2015. Maybe Kerbal doesn't feel a decade old because it so quickly entered the canon of great PC games, it's hard to imagine it hasn't been around longer.

After years of development from a team scattered across the world, Kerbal developer Squad is finally sunsetting its space program and moving on to help develop the sequel—but not before releasing one last big update.

"This is the last big version for KSP1. We're wrapping up the celebration with this big one," says head of production Nestor Gomez. "I think players will really like this one. It has a bunch of great features, so we're excited for that too."

One big addition in the anniversary update, 1.12, is a maneuver tool that lets you plan more complex interplanetary flights without needing a mod to make it easier. 

"The general gamer struggles to understand the astrophysics and how to get from Kerbin to the Mun, or to Duna or another planet," says programmer Jamie Leighton. "'How do I plan that, and try to get my vessel there?' In this Anniversary edition we're going to have a tool that allows the player to go 'I want to go from this planet with this vessel, to this planet, how do I get there?' and it will calculate it for you and create the maneuver for you. You still have to fly it. But it's there for those who want to use it."

There are other additions that will leave longtime Kerbal players overjoyed, even if they don't seem life-changing, like rotating docking port collars for lining up vessels just right, and makeovers for many of Kerbal's planets that make their surfaces a touch prettier. 

The update releases with Kerbal's anniversary on Thursday, but it's certainly not the end for KSP. It's actually being ported to the PlayStation 5 and Xbox Series X later this year, and many of its developers will be moving on to work on Kerbal Space Program 2

"Several team members are already helping out on KSP2," Gomez says. "That's been, I don't know how long—actually delivering content for KSP2, maybe more than a year. So we've been in that transition for a long time. We've been slowly increasing that interaction among the teams. That's the plan. We will all help out on KSP2 and make sure it comes out great. I'm very excited about that next stage for all of us."

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Besiege's altered final level on Tolbrynd Island
Besiege celebrates a decade of building deadly contraptions with a reworked sandbox mode, adjusted level designs and slow-motion explosions
Terraria Slimes
Terraria creator jokes that the 1.4.5 update may not be the last one after all: 'Terraria will never die as long as there is one last final update'
A gas giant planet in No Man's Sky
No Man's Sky is getting 'trillions of new planets,' some with oceans 'several kilometers deep,' plus explorable 'end-game' gas giants
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Spaceships flying through a planet's atmosphere in Star Citizen.
Chris Roberts sallies forth to declare 'we are closer than ever to realizing a dream many have said is impossible' with Star Citizen, but I'm sure I've heard this record before
The protagonist of My Summer Car smoking a cigarette outside while a truck in the background pumps out a septic tank.
My Summer Car, the absurdly detailed Finnish life sim about vehicle maintenance and drinking in your underpants, smashes into 1.0 after nearly a decade in Steam early access
Latest in Sim
Bannerlord naval expansion reveal
Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
Truckin' in the rain.
American Truck Simulator’s latest teaser is just a sound effect and no one seems to agree on what exactly it means
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Latest in News
One of Repo's player characters, resembling a yellow pedal bin with googly eyes, encounters a skeletal, open mouthed face with glowing yellow eyes.
REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
helldivers 2
Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
Two people talking in the street
Inzoi's 'Smart Zoi' AI system sounds great on paper but seeing it in a live demo didn't exactly wow me
Max, from Life is Strange: Double Exposure, looks ponderingly off into the distance.
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win
Nvidia headquarters
Nvidia CEO sets sights on making 'several hundred billion' dollars worth of electronics in the USA over the next four years, increasing the chance of your next GPU being made in America