Half-Life: Alyx now has Steam Workshop support and official mod tools
Valve released beta modding tools on Friday, and mods are already popping up.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
We've already seen a mod that made Half-Life: Alyx playable without VR, but so far any mods for the game have been made without official tools from Valve. That will change starting today, as Valve added Steam Workshop support to Half-Life: Alyx and released a set of modding tools to work with. As a bonus, the update brings native Linux support for Alyx using the Vulkan API.
Valve has a history of extensive modding support with its games, and Alyx seems to be no exception. Here's what's included in the editor tools suite:
- Hammer, the latest version of the Source 2 level editor.
- Material Editor, the tool for creating and tuning materials in Source 2.
- ModelDoc, a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.
- AnimGraph, our animation tool used to create complicated animation setups with blends and transitions.
- Particle Editor, for making new particle effects.
- Subrect Editor, for creating smart texture sheets known as "hotspots."
- Source Filmmaker, the Source 2 cinematic renderer and animation tool.
Modders can use these tools to mess around with various bits of Half-Life: Alyx, or do something much more extensive, as Valve suggests:
"Want to make your own VR physics sandbox or a giant Rube Goldberg machine? Design a new combat encounter featuring a dozen Combine soldiers at once? What about creating the world's longest Multitool puzzle, or imagining a whole new district of City 17? Crack open the tools yourself and make it happen!"
The tools are currently in beta, and Valve plans to continue updating them "in the coming weeks." Even if you have only a passing interest in modding, this is a good toolset to check out—there's a lot to mess around with, including some sample maps that Valve says explain "how we authored enemy encounters in the game, as well as showcase some new features of the Half-Life: Alyx level art pipeline including tile meshes, static and dynamic cables, and texture hotspotting."
If you just want to play mods, keep an eye on the Workshop page. Some cool ones are bound to show up eventually, though it may be hard to top "A bunch of cinderblocks." Wow.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

