Pal-dora's Box yawns open as Sega sues MementoMori developers over mechanic patents, seeking 1 billion yen in damages

A character from MementoMori sits, pensive, amidst a genuinely quite pretty watercolour background loaded with expressive thorns and spines.
(Image credit: Bank of Innovation)

It's too early to say exactly which way the wind is blowing, but it sure feels like Nintendo's opened a Pandora's Box of patent lawsuits in Japan—for the uninitiated, Nintendo took a public swing at Palworld after a few months of relative silence, filing a lawsuit in September. Now Sega's following suit, attempting to claim similar damages from MementoMori, a 2022 gacha game that's primarily mobile-focused, though it does have a client for PC as well.

As reported by Otaku Souken, the lawsuit alleges that a set of five patents have been infringed—which are, as you might guess, primarily related to fairly innocuous gacha mechanics. I'm unable to get into the core specifics myself—patent language is obnoxiously specific and roundabout at the best of times, but there's also a language barrier going on here in terms of translation.

However, Japanese game industry consultant Serkan Toto took to X to analyse the changes yesterday, and noted that one of them—5930111, which "solves the conflicting psychological problems" when using rare items—essentially translates to "a specific system for fusing character cards of the same kind more easily". Another, 6402953 appears to describe a specific gacha system for character pulls.

As broken down by IP attorney Kirk Sigmon, who PC Gamer spoke to in the fallout of Nintendo's lawsuit, filings like this have to be hyper-specific, and prove that every single word within the patent has been in some way infringed upon by the developer in question—which is a risky move in itself:

"If Nintendo's asserted one of these patents and they've gone overly broad, they may have exposed themselves to Palworld finding proof that these concepts are not new … They've exposed themselves in a big way."

Palworld is—and I'm not saying I agree with this thinking—a sort of direct challenge to Nintendo, a clear and satirical ribbing of the Pokémon games. If anything, it's more of a shock that the famously litigious company took so long circling before going in for the kill. Has there really been that much beef between Sega (which does have mobile games) and MementoMori in the past? The damages sought, which total to ¥1 billion (around $6.6 million), are barely a drop in the ocean of the SegaSammy company's operating income, which was ¥56.8 billion (around $376 million) this year.

This isn't the case for Bank of Innovation, who stand to lose a lot more from the suit—and no matter what your opinion on gacha games is (mine's pretty withering, in all honesty) it's hard to see this as anything other than another company wading into a market that should be producing a lot of innovation and making efforts to put the clamps on smaller studios. Mechanic patents are a bit of a blight on this industry—they're why the kickass nemesis system from the Mordor games never saw further use, and I'm keen to see the back of them.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.