Devs lament Oblivion Remastered's surprise release as Todd Howard eats their lunch: 'I noticed a complete stop in game sales from about 2 pm onward on Oblivion day'
"I'm pretty sure Oblivion releasing gave us like a 10-20% haircut on daily revenue."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In terms of complexity, anxiety, and sheer turbidity, launching a videogame seems roughly equivalent to planning a land war on Mars. It's a constant, 5D chess game with thousands of players and no clear ruleset, where definite victories become humiliating defeats—and vice versa—according to no obvious laws. But at least one thing is clear: you're better off not launching your plucky little indie thing against GTA 6 or some other Vredefort-impact scale release.
So you can imagine a lot of devs' disappointment when Bethesda popped up last week to announce it was releasing Oblivion Remastered, suddenly dropping a humongous launch in the middle of what had been, previously, a relatively uncluttered release period.
"From the perspective of indies and indie publishers, this is the problem with these sort of massive shadow drops," said Raw Fury boss Jónas Antonsson (via GamesRadar) on X. "Everything more or [less] gets buried." Raw Fury is the publisher of puzzle-horror game Post Trauma, which released last week on, um, April 22. That's the same day Oblivion Remastered hit.
Antonsson says a whole lot of strategy goes into release timings, and something like Oblivion popping up can pretty much capsize everything. "We don’t have the cash nor muscle to throw around, so everything is carefully planned. Including when to release, based on other releases etc—to try to maximize the chances of getting attention.
"Love the game that dropped but feel the pain for our team," said Antonsson. Which, hey, seems fair to me. It's not just Raw Fury that was blindsided by Bethesda, either. Mike Rose—dev on strategy deckbuilder Starless Abyss—put out a call for publicity on X after the game released in "the exact week that Oblivion was shadow-dropped" and noted that the coincidence had been "not fantastic for our launch."
Hi Twitter, could really use your help 🙏🙏We just launched our latest game, Starless Abyss -- the exact week that Oblivion was shadow-dropped. Which has been *not fantastic* for our launchIf anyone can spare a RT, that would be so, so helpful ❤️❤️Here's the launch trailer: pic.twitter.com/vOB0VUEWSvApril 25, 2025
Even devs whose launches didn't happen alongside Bethesda's can't help but be affected when such a big fish makes a splash in the pond. "I'm pretty sure Oblivion releasing gave us like a 10-20% haircut on daily revenue" posted Caves of Qud's Brian Bucklew on Bluesky. "I noticed a complete stop in game sales from about 2 pm onward on Oblivion day," added Francisco González, dev on adventure game Rosewater.
This isn't the first time this kind of thing has happened, even in the last couple of months. In March, the (not surprise) release of Monster Hunter Wilds led devs to lament a lack of sales.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
So I'm not really sure if this kind of thing can truly be solved. Sure, not surprise-dropping massive games would help, but even when you announce a release date for a huge game well in advance, devs will still end up outweighed. It's a rough one, although it's worth remembering that the Oblivion remaster was pretty much an open secret even before it dropped last week. So much so that Bethesda's refusal to just come out and finally announce the thing drove fans to the brink of madness, so it didn't come completely out of the blue. Still, I can't help but feel a bit sorry for the devs caught under Bethesda's forward march.
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


