Lego is finally fulfilling its destiny by making a city builder

A city of Lego
(Image credit: Paradox Interactive)

In retrospect I'm not sure why it's taken Lego so long to get here: it's made Star Wars games, Batman games... heck, it even made a Fortnite game. The first Lego videogame came out way back in 1997! But at least it's finally fulfilling its destiny: The blocks that were made for building are finally being used for a city builder.

Lego Skylines was announced today at Gamescom, and yeah, it looks like the perfect fit. Have a peek at the announcement below.

LEGO Skylines | Announcement Trailer - YouTube LEGO Skylines | Announcement Trailer - YouTube
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Looks pretty darn sweet, and looks pretty darn big. But how big?

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"In this cozy, customizable city-builder, your choices bring a living, breathing metropolis to life. Go big or obsess over the details. No instructions. Unlimited space," says Paradox Interactive.

Unlimited space? For real? That's... quite a lot of space.

"Remember hospitals to keep everyone in one piece. Wheat for the donuts. Garbage collection, sewage, and all the other things that make a city click. How it all comes together is up to you. So stick your hard hat on and greenlight your weirdest ideas," Paradox says.

Sounds good to me: it's got that Lego cuteness but also looks like it doesn't skimp on the complexity.

Interestingly, Lego Skylines is being developed by Iceflake Studios, who were brought in to take over for Colossal Order on the trouble-plagued sim Cities: Skylines 2 in late 2025.

There's no release date yet, but you can visit the Lego Skylines store page on Steam.

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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