The rumours were true: Kingdom Come 2 studio is working on an RPG set in Tolkien's Middle-earth

Split image: on the left is Henry of Skalitz looking puzzled, on the right is an illustration of Gandalf doing wizard stuff.
(Image credit: Warhorse (left) / Wizards of the Coast (right))

We've all been quite keen to know what Warhorse Studios is working on in the wake of Kingdom Come: Deliverance 2. Sure, the studio could just pack it all in—it won PC Gamer's 2025 GOTY and thereby won all of videogames—but it didn't seem likely. When I chatted with Prokop Jirsa, one of the studio's two new creative directors, he kept resolutely schtum about its future.

But now we know the broad strokes. In a post on X, Warhorse came out and confirmed that—obviously—it's working on another Kingdom Come game, but it's also working on something else: an open-world RPG set in JRR Tolkien's Middle-earth.

Which, allow me to be among the first to say: hell yeah. As I've extensively documented, I've been on a bit of a Tolkien kick recently, and the notion of a game crammed with Warhorse's trademark zeal for details and systems-driven gameplay sounds fantastic. Warhorse isn't sharing any details just yet—I have to imagine the game is in very, very early stages—but I'm hoping it takes a similar tack as Kingdom Come, putting you in the shoes of a relatively humble schmuck in the thick of great events, rather than just making you Aragorn and calling it a day. Also, no sexy Shelob, if possible. I am however open to sexy Ungoliant.

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I'm afraid those are all the details you're getting for the moment. Warhorse says "We’re excited to tell you more when the time is right," and I'm gonna go ahead and guess that time is a ways off. It's also worth mentioning there are a few dark clouds in the air. The matter of the translator who said he was fired from Warhorse and replaced by AI certainly has me worried about the state of the studio's English-language games going forward, but I'll just have to wait and see.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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