Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Diablo key art
(Image credit: Blizzard)

In the aftermath of Diablo 4, its Vessel of Hatred expansion, and the early access launch of Path of Exile 2, it's an exciting time for ARPGs and any accompanying loot explosions. Moon Beast Productions, a development studio formed in 2021 by ARPG veterans who worked on Diablo 1 and 2, is hoping to add its own entry to the nascent ARPG boom, and it's secured $4.5 million in seed funding to do it.

According to a press release announcing the studio's seed funding success, Moon Beast is "exploring an alternate trajectory for action RPGs," and based on its founders' histories I suspect they have a pretty strong sense of where the genre has room to grow. Erich Schaefer, Moon Beast's chief creative officer, started his work on ARPGs as lead designer on Diablo 1, going on to share credits with CEO Phil Shenk and president Peter Hu on Diablo 2 and other storied ARPG names like Hellgate: London and Torchlight.

"For the past 20 years, we’ve dreamed of ARPG gameplay in more open, dynamic worlds," Schaefer said in the press release. "We finally have the technological capabilities and decades of design experience to bring those visions to life. We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions."

While Moon Beast isn't revealing any details about its ARPG project until next year, Hu said the studio's working to support user-generated content—which is how you say "mods" in a business setting—as a key component of its design philosophy. "Our world technology is inherently dynamic, which makes it incredibly easy for players to create and integrate their own content," Hu said. "We're building in-game tools that allow players to not just mod, but potentially create entirely new game modes using our robust, client-server ARPG systems."

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.