Exclusive – Warhammer 40,000: Dark Heresy will let you be a crooked cop, pinning crimes on the innocent, or follow in good boy Gregor Eisenhorn's footsteps

I have technically solved a lot of crimes from the comfort of my gaming chair, but it's surprisingly rare for games to actually engage with the mechanics of a criminal investigation. You'll chat to folk, maybe use your 'detective vision', and then the culprit is found. Warhammer 40,000: Dark Heresy asks more from you.

As an agent of the Inquisition, solving crimes and putting away heretics is your business. You don't complete quests, you solve cases, log evidence, make accusations, torture and snoop—all in a universe where your word is law.

Owlcat's given us a quick breakdown of Dark Heresy's detective systems in the video above, but like my favourite inquisitor, Gregor Eisenhorn, I wanted to dig a little deeper and put some questions to Veronika Larionova, Owlcat's senior narrative designer.

Is the detective system exclusively based on things that we've seen in the books and other games, or are there brand new elements that Owlcat created from scratch?

Owlcat logo
Veronika Larionova

It's hard to come up with something completely new in a genre that's been around for so long. We drew inspiration from all sorts of games and books, and classic detective elements—like clue cards and the detective board they're arranged on—are, I think, familiar to everyone. But we tried to put together a system that would work in harmony with one of the core pillars of our games: the narrative.

Piecing together deductions from evidence, relying on companions, examining crime scenes, and reconstructing the events that took place there—all of this will be familiar to players, but we hope we managed to make it feel uniquely our own.

(Image credit: Owlcat Games)

What tools do inquisitors have at their disposal when it comes to their detective work?

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Veronika Larionova

Besides your own mind and intuition, you mean? Well, every inquisitor has their own approach. As an acolyte, you'll be able to use your detective journal to gather, sort, and store evidence. There's also the Servo-Ossuarium—a rare device made up of several servo-skull assistants capable of tracking suspicious trails, intercepting signals, and running various kinds of data analysis. There will be other devices too, shared with you by other inquisitors.

And, of course, your companions, who bring their own unique knowledge and experience.

(Image credit: Owlcat Games)

How do NPC companions factor into the detective system?

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Veronika Larionova

Companions are always ready to share their expertise, but none of them can solve a mystery on their own. Sometimes they help gather evidence during conversations with suspects, or suggest alternative solutions to the problems facing the acolyte. It's important to remember that companions are offering you their personal opinion, and whether to factor it in or disregard it is entirely up to you.

(Image credit: Owlcat Games)

Can you conclude an investigation whenever you want, based on thin evidence?

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Veronika Larionova

Absolutely, yes. You are an agent of the Golden Throne, an acolyte of the Inquisition, and your word is undeniable truth. You can accuse any suspect in a case the moment you log evidence against them in your inquisitorial journal. Even if all you have is the feeling that they're breathing a little oddly.

That said, if you keep digging into the investigation, you'll also find that new evidence or conclusions can reshape the wording of the accusation, adding more detail and proof. Or, conversely, turn up evidence clearing the suspect. What you do with that information is entirely up to you.

The fact that your verdict is treated as truth doesn't mean uncovering the actual truth is unimportant (though it isn't mandatory). It simply means that the power to use that truth as you see fit rests in your hands.

(Image credit: Owlcat Games)

Is it possible to conclude an investigation successfully just through luck—like picking a culprit at random? And will the outcome be different if you got the right person but failed to collect all the evidence?

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Veronika Larionova

If we're talking about solving what actually happened, that depends entirely on the specific case.

Sometimes you'll need to build a whole chain of deductions to arrive at the truth. But luck is a tool no worse than deduction, and sometimes a "blind shot," fired because your gut told you to, can hit the mark exactly.

So yes, from time to time you won't be able to avoid situations where the world's—and the NPCs'—reaction depends on the evidence you've gathered.

(Image credit: Owlcat Games)

What sort of repercussions are there for getting it wrong?

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Veronika Larionova

For the world, the correct answer is whichever one you choose as an acolyte of the Inquisition. Sometimes it opens up a new story branch, sometimes it earns you some kind of reward, some choices affect how other NPCs feel about you, and some... may unlock additional endings. Just remember that there are no right or wrong choices, only choices whose consequences the inhabitants of the Scintilla system will have to live with.

(Image credit: Owlcat Games)

Can the player benefit from purposefully pinning something on the wrong group or person?

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Veronika Larionova

Moments like that will definitely happen. Just act according to your own convictions—or the convictions of your patrons.

(Image credit: Owlcat Games)

Can we essentially play as Eisenhorn—not the character himself, of course, but exclusively making the kinds of choices that Eisenhorn would make?

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Veronika Larionova

We lean more toward the classic approach found in the Dark Heresy tabletop RPG rulebooks. That said, Gregor Eisenhorn is undoubtedly an iconic figure in the Warhammer 40,000 universe, so we were all, in one way or another, inspired by his story.

What we love about the CRPG genre is that you can genuinely roleplay the kind of character you want to be. We try to stick to that approach across all our projects, so yes—fans of the trilogy will definitely be able to feel for themselves what it's like to carry a burden of responsibility and choices comparable in weight to those carried by Inquisitor Eisenhorn.

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

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