BioWare veteran Mac Walters will 'pause operations' at his new studio after NetEase ends funding just 1 year after it was founded

Worlds Untold studio announcement team photo
(Image credit: NetEase)

It's been a rough week for BioWare veterans trying their hands at new things: Two days after former BioWare general manager Casey Hudson announced the closure of Humanoid Origin, former Mass Effect lead writer and creative director Mac Walters has been forced to “pause operations” at Worlds Untold, just one year after it was founded.

"It’s hard to find the right words for this, but I wanted to share that we’ve made the very difficult decision to pause operations at Worlds Untold while we search for a new partner to help bring our vision to life," Walters said in a message on LinkedIn. "This was not a decision we made lightly—it’s been a deeply personal journey, and we’re all so proud of everything this team has built together."

A "pause" sounds temporary, and Walters added that "this isn’t goodbye—there’s more to come, and we look forward to sharing the next chapter with you when the time is right." But he also said employees at the studio "will be exploring new opportunities," suggesting that any sort of comeback is a distant dream.

It's an unfortunate outcome, although not at all out of step with the broader state of the videogame industry, which has been wracked by layoffs and closures throughout the past two years. What makes this particular closure—or "pause," although it certainly sounds like this is not just a small bump in the road—unusual is that it comes just a year after Worlds Untold was announced. It's a very sudden and sharp change in direction: Most of the cuts we've seen over the past couple of years arose from grossly bad decision-making during the height of the Covid-19 pandemic, but that can't reasonably be the case here. If anything, it just seems like NetEase got cold feet.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.