Avowed's new patch just gave you 6 more talent points to muck around with, along with a heap of fixes and improvements

Avowed Kai holding out his hand toward camera while explaining something to the player.
(Image credit: Obsidian)

Avowed, which I've temporarily put down while I grind for drip in Monster Hunter Wilds, is slowly-but-surely summoning me back to the Living Lands with some incremental improvements. It's nice to see that Obsidian's keen to make what's already a dang solid action RPG into the best version of its focused self—like with that 60+ gig update that sorted out its resource economy.

This time, Obsidian's taken aim at its talent system. Namely, you'll get more talent points to spread across your trees, as the patch notes read: "The player will now receive an additional talent point at levels five, 10, 15, 20, 25, [and] 30. Players with save files past those levels will receive the additional points."

It's honestly a welcome change—even as a fledgling spellblade, I sort of felt torn between getting more interesting bits of my kit online and, well, ranking said talent points up. Six points might not sound like a lot, but that's either a few more ranks in your abilities, or it's a whole new ability bumped up to its max rank, with two points left over for treats.

Generally speaking, there are fewer places in the game's various zones where you can hop out of bounds, get stuck, or otherwise doom your envoy to a life in glitched-out purgatory. Specific graphics elements have been tweaked for performance gains, too, so the game should ideally run faster now—bonus, it'll stop setting itself to DLSS every time you open it.

It's a meaty update—totalling around 4,600-ish words total. You can have a gander at the full patch notes yourself.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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