Guild Wars teaser has fans hyped up about a potential Guild Wars 3 announcement, and ArenaNet isn't outright denying it
Signs point to maybe.
"The wind stirs. The world shifts. Stand ready," the official Guild Wars account posted on its social media channels on Monday. Accompanying the message was a cryptic video, showcasing lightly animated concept art with a clear fantasy theme, and a date: June 5th, 2026, when we'll all be watching the Summer Game Fest 2026 broadcast.
Some fans are immediately jumping to the most optimistic conclusion: Guild Wars 3?
The wind stirs. The world shifts. Stand ready.
— @guildwars2.com (@guildwars2.com.bsky.social) 2026-06-01T20:44:22.368Z
In an email to PC Gamer, ArenaNet offered an official "no comment" when asked if the teaser is, in fact, for Guild Wars 3. Whatever Friday's announcement is, the MMO developer chose not to temper expectations.
The evidence for this being more than an expansion for the existing MMOs is fairly strong. The teaser was posted across both the Guild Wars and Guild Wars 2 accounts, and Guild Wars 2's latest expansion is still unfurling. The original MMO's remaster, Guild Wars Reforged, has already been announced for mobile. While an expansion announcement is still a possibility, the official Arena Net account also posted a message of its own along with the video: "Big things in the #games industry are brewing. Will you be watching?" That doesn't strike me as the kind of language you use to tease an MMO expansion unless you really want people to expect something more.
It's also possible that ArenaNet is gearing up to announce a spin-off rather than a sequel. In October 2024, a game titled "Lion's Arch: GuildWars Arena (Private Playtest)" leaked via SteamDB, and Massively Overpowered connected the dots to a collectible card game that parent company NCSoft had previously been hiring for. Whether it's actually a card game, or even the project ArenaNet is currently teasing, remains unconfirmed—but it seems like we'll find out Friday.
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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