Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three of our games can coexist as different experiences'
GW3 is definitively an MMO, but ArenaNet says it won't play like either of its predecessors.
Guild Wars 2 is one of the biggest MMOs going, but it's a sequel to a game that's just barely an MMO—the original Guild Wars is more of a mission-based ARPG with shared town hubs that feels like an MMO due to its huge roster of character classes and /dance emotes. When a game like Guild Wars 3 gets announced, an obvious question follows: will it be an MMO or not?
According to a blog post from ArenaNet studio head Colin Johanson that went up earlier this week, the answer is yes, but with an asterisk. In the post, he lays out the studio's taxonomy for the first two games. The first Guild Wars game, Johanson reckons, was a "cooperative online RPG," but when everyone started calling it an MMO, ArenaNet followed suit. The second is a true-blue MMO that was always intended to toy with the genre's conventions.
As for the third? It "lands near the middle of the MMO spectrum … While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2."
"This ensures that all three of our games can coexist as different experiences on different timelines, telling different stories about the world of Tyria," the post explains.
Johanson concedes that this declaration is "broad and vague," and it's true that we only have the roughest idea of what Guild Wars 3 might look like at this point. That said, social media is ablaze with prospective players trying to guess at exactly what sort of game GW3 will be—speculation has ranged from a New World-like to a GW1 successor to a singleplayer game—which I suppose is what happens when the only two games in your series hardly play like one another.
If nothing else, we know it's an MMORPG of a sort, or at least an MMO-like, which somehow feels like a relief. It's like stumbling onto an oasis at a time when, as PC Gamer's Harvey Randall put it, "loving MMOs … is an exercise in frustration, grief, and moving on."
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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
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