GTA 6 gameplay reveal breakdown: A summary of all the details we spotted

GTA 6 gameplay reveal
(Image credit: Rockstar)

Alright, we've finally seen some real, official, brand new GTA 6 gameplay. Regardless of any more leaks springing, there's something concrete out there for us to pull apart. I was expecting some disembodied commentary voiceover but it was actually just pure cutscenes and gameplay for 26 minutes. The timeline jumped around a whole lot so Jason and Lucia's story still isn't super clear, but we can still make sense of a bunch of combat and crime features that were included.

It does initially look like a prettier, bigger GTA 5, but there are places where Rockstar has borrowed from Red Dead Redemption 2 to good effect too. Here's all the biggest bits you'll want to know about GTA 6 from the reveal (and yes, some do overlap with stuff we saw from those leaks).

Where to watch it yourself

Major features in the GTA 6 gameplay reveal

GTA 6 - Jason and Lucia robbing a gas station

Criminal Profile

Similar to Red Dead Redemption 2's Honor System, GTA 6 tracks how Jason and Lucia act and there are little angel and devil popups to let you know when you've done wrong or right. Pet a dog? Good. Escalate to violence when you didn't need to? Naughty.

GTA 6 - tactical shooting

More tactical shooting

GTA 6 has a reticle when aiming a gun, not just a dot. Sometimes you can see and target specific body parts while aiming to take an enemy out from the legs instead of going lethal.

GTA 6 reveal - wanted levels

Wanted level breakdown

When you're wanted by the police they may get a description of you, your car, clothes, and whether you're solo or together. Changing any of those factors helps evade them.

GTA 6 gameplay reveal

Hot swapping characters

You can swap between Jason and Lucia during combat without a loading screen.

GTA 6 reveal - swapping disguises

Swapping disguises

Like swapping weapons, you can swap masks, glasses, hats, and other effects on the fly.

Tons of Vice City side activities

GTA 6 gameplay reveal - fan boat

Fan boats

GTA 6 gameplay reveal - basketball

Basketball

GTA 6 gameplay reveal - scuba diving

Scuba diving

GTA 6 gameplay reveal

Weight lifting

GTA 6 gameplay reveal

Kayaking

GTA 6 gameplay reveal

BASE jumping/skydiving

GTA 6 gameplay reveal

Dirt biking

GTA 6 gameplay reveal - strip clubs

Strip clubs

What we didn't see in the reveal

GTA 6 gameplay reveal

No official map reveal

Aside from what's turned up in the leaks from the past weeks, we haven't seen an official GTA 6 map still.

A GTA Online player models the dunce cap.

No mention of GTA Online

No mention of any GTA Online version of GTA 6 or an upgrade to the current GTAO still.

More details we spotted in the reveal

Those are all the biggest takeaways that we learned from the gameplay reveal, but here are a bunch more smaller bits that we spotted:

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  • Pet dogs (of course) for good karma
  • Some destructible walls in the drug deal combat scene
  • Slow-mo kill cam
  • Breaking into a car with a "slim jim" crowbar required a tiny quicktime interaction
  • Fridges have a drink selection menu, some with gameplay effects
  • Driving navigation has a modern 3D style map view for certain buildings, like Lucia's apartment
  • Lots of disguises and wigs for Lucia
  • Obligatory car chase plus shooting out the window
  • Six total stars for your "wanted" level
  • Driving course races and motocross too
  • Shooting gallery courses
  • Swapping gear and outfits on the fly
  • Some melee combat has quicktime events also
  • Influencer gags "Chat what do I do?!"
  • Wow, that hair tech, seriously
  • Body part targeting on enemies
GTA 6 guideGTA 6 PC releaseGTA 6 editionsGTA 6 carsGTA 6 guns
Grand Theft Auto 6

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GTA 6 cars: The known garage lineup
GTA 6 guns: Confirmed arsenal so far

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Lauren Morton
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Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She joined the PCG staff in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.

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