Destiny 2 comes full circle as players honour the tradition of pushing bosses to their deaths—this time by becoming a porcupine and smacking them with a void football
No, really.
Destiny 2's sun is setting, and it's perhaps fitting that one of the oldest traditions of the franchise—that is, pushing bosses to their doom—is happening once again. Except this time, they're becoming porcupines holding void light footballs which smacks bosses so hard they fall to their deaths.
🚨 SOLO 1-min Pantheon Farm for free Tier 5 drops.Watch till the end 💀 pic.twitter.com/Lyw66WZhBpJune 15, 2026
The method, as explained here by YouTuber InSaNeGaMeR300, involves combining a crossbow with high Persistence (to make the bolts stick for longer) and the Sentinel Titan's Ward of Dawn ability.
See, Ward of Dawn creates a protective dome of void light which you can pick up and reposition—turns out, when you do that, any crossbow bolts you've stuck into the central orb will travel with you while you carry it under your arm like a football. Hit an enemy with the Ward of Dawn while you're all porcupine'd up, and they'll go flying.
The game just assumes you beat the bosses in question fair and square, which means players have been using it to farm the Pantheon raid gauntlet, which returned in Destiny 2's final update.
It's something of a full-circle moment, as back in the Destiny 1 days, players would push the Vault of Glass boss, Templar, into the void with pulse grenades.
I'm not sure Bungie'll simply let this stand even if D2 is in its end-of-life era—or perhaps specifically because it's in its end-of-life era. Simply allowing players to yeet some of the game's hardest bosses for fat loot is funny, but also probably not what the developer envisions as the sunset of its game. Even if it is appropriate.
Until then, Sentinels can enjoy their free boss kills and potential god rolls—and, as one of our very own Destiny 2 players Sean Martin calls it, one of Destiny 2's paradoxically best updates yet, full of long-requested quality of life features. And deadly porcupine sportsballs, as it turns out.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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