'Borderlands 4 does have some open-world-like features,' says Gearbox, before clarifying it isn't an open world game 'in the traditional use of that term'

A woman in gold with a glowing blue visible under flowing white hair
(Image credit: 2K)

Last year, in an interview with Gamespot, Gearbox boss and professional amateur magician Randy Pitchford compared the upcoming Borderlands 4 to its predecessor. "With Borderlands 3, with the idea of going to different planets, it was more compartmentalized," he said. "It felt a little less open and free. Borderlands 4 is the most open and free ever".

More recently, Gearbox's senior project producer Anthony Nicholson told GamesRadar that while "Borderlands 4 does have some open-world-like features" including "seamless travel between zones" that doesn't mean we should expect, I dunno, Ubisoft towers or whatever tedious nonsense open world games are full of nowadays. He clarified that, "we did not set out with the intent to create an 'open world game' in the traditional use of that term."

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.