Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Short in front of a Civ backdrop
Gaming Industry CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher's success: 'Maybe Kitfox wouldn't be as successful if I didn't know how to alternate between science trees and army defences'
An edited image of Jeff Kaplan from Blizzard Entertainment, smirking knowingly in front of Stranglethorn Vale.
World of Warcraft A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
A group of adventurers, including a stern human warrior, gather their forces to defend Azeroth in World of Warcraft: Midnight.
World of Warcraft Playing World of Warcraft with a controller might become my preferred playstyle thanks to this excellent gamepad-friendly addon that's letting me enjoy Azeroth from my couch
Esoteric Ebb helmeted medieval cleric reading book next to open window with city below
Games The best PC games to play right now
Buff lady whose head is a rocket launcher.
Games The best free games on Steam
The Terminally Online Column overlay pasted over two images of Silvermoon from World of Warcraft.
World of Warcraft WoW's recent revamp of Silvermoon for Midnight is so good, I'm starting to wonder if the MMO's model of a 'new exciting continent every 2-3 years' was ever the right way
Alex D, her face lit by a hologram, and improved by the Visible Upgrade mod
Sim In defense of Deus Ex: Invisible War
Divinity: Original Sin 2
Games The best co-op games to drag your pals into
marathon
FPS The Marathon server slam consumed my weekend: 21 hours later, I've gone from 'meh' to believer
Master of Epic fantasy MMO official illustrations
MMO Still humming with life 21 years later, Konami's Master of Epic is a wonderful time capsule of the experimental early MMORPG era
Counter-Strike 2 header image
Games The best free PC games
Cara Ellison in front of a Bloodlines backdrop
RPG Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
An Average Day At The Cat Cafe
Games The best browser games
A battle against mutant rats in Mewgenics.
Roguelike Mewgenics review: The creator of The Binding of Isaac has transcended his own past work with this sprawling, ridiculous, and endlessly surprising roguelike
The War Within pre-expansion patch
MMO The best MMOs on PC
Popular
  • NEW: PC Gamer Clips!
  • Marathon
  • GDC
  • Best PC gear
  • Quizzes
  1. Gaming Industry

From Resi 6 to Cookie Clicker: our guilty gaming pleasures

Features
By PCGamer published 29 January 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Becoming a slave to meaningless progress in Cookie Clicker

Becoming a slave to meaningless progress in Cookie Clicker

For years, I wrote PC Gamer's Top 10 Downloads column—four magazine pages rounding up the best free games and mods of the past month. During this time, Cookie Clicker was released. It was free, so I decided to write about it. I opened my laptop's browser, loaded up the site, and—a week later—I was overseeing a frankly embarrassing cookie empire. Cookie Clicker, like all clicker games, is a fundamentally about numbers getting bigger. You click a cookie, and the number gets bigger. You buy an upgrade, and the number gets bigger, faster. There is barely a game here—it's certainly not as subversive as the delightfully weird Candy Box.

It's a bad game, but I became invested in it anyway. I'd leave my laptop running overnight, so as to bank a great number of cookies in order to buy more upgrades and production factories. Then, my cookies spent, I'd leave the laptop running once again to bank the same number of cookies at a slightly faster rate. The scary thing is these are systems comparable to any MMO—to the routine of returning from an evening's adventure, and salvaging down loot into its constituent parts. The numbers, they are getting bigger. My compulsion to play Cookie Clicker is likely also the reason I've spent so many hours playing Guild Wars 2. At least that game has dragons.

I don't play Cookie Clicker any more, for the same reason I don't a litre of vodka or inject heroin into my eyeball. But my cookie empire is still there, waiting, on a laptop I've long since abandoned—only partly because it's a reminder of the shame of making that number grow and grow.—Phil Savage

Page 1 of 6
Page 1 of 6
Pissing my whole actual life away playing Destiny

Pissing my whole actual life away playing Destiny

Okay, the admission above might get me kicked out of PC club for good, but if so I’ll be taking half the team with me. At this point, I’m under no illusion about being hopeless Destiny junkie scum who at my advanced age really should know better. And yet I still log on every bastard night, lovelessly cranking out the same daily missions I’ve done literally hundreds of time, and regularly running hard mode raids with the increasingly irascible group of virtual friends I’ve accrued in my time with the game.

And let’s be specific about that time. According to the website wastedondestiny.com, it’s 1432 hours. That’s almost eight and a half weeks of lifeforce expunged procuring and upgrading exotic weapons and armor, which has to be done multiple times in the absence of actual new content, thanks to the sickos on Bungie’s design team who have made a series of system and economy decisions that are so bizarre, so outright hostile to the playerbase, that I’ve come to regard the whole game as an extended experiment into the psychology of idiots who like shooting aliens with sweet guns.

But that’s the thing. The guns are so sweet. Assuming you haven’t already ctrl+w’d this window in disgust, you’re probably wondering why persist with a game that’s so clearly toxic, when you have all Steam at your disposal. And the answer is because there’s nothing else quite like the good bits. The gunplay alone justifies (in my addled brain) the time I’ve sunk into Destiny. It’s so moreish, so beautifully responsive, tactile, and dramatic, that I’m yet to tire of it. Despite the utter dearth of new material for months.

And the raids. Oh god the raids. They’re like doing synchronised swimming whilst being shot at. The gaming experiences you have in Vault of Glass and King’s Fall with five friends are the kind that stay with you forever. Even the much maligned Crota encounter is heart pumping when you’re carrying the sword. I dunno. I guess what I’m saying is sorry (to you, PC Gamer readers, but mainly to my girlfriend). I’m an idiot. And I still hope Bungie brings the next one to PC.—Tim Clark

Page 2 of 6
Page 2 of 6
Playing the beginning of Half-Life 2 with the cheats turned up to 11

Playing the beginning of Half-Life 2 with the cheats turned up to 11

I love Half-Life 2, and over the years I’ve completed it several times (not to mention, I spent a couple years doing a comic strip about it). It’s still a game I like to play through every now and again—it contains the same strange pleasure as watching a movie I’ve completely memorized. When I play now, however, the moment I step off that train I open the console, enable cheats, and give myself all the weapons. Gordon Freeman has arrived, but he’s an angry and whimsical god.

I use the gravity gun to yank that annoying camera bot out of the air and fling it into the first Combine goon I see. I fire rockets all over the train station and nail another metrocop to the wall with the crossbow. I clip through the map, find Dr. Breen’s little hiding spot and dispense him with the shotgun so I don’t have to listen to his speech. Anything that can be lifted, smashed, killed, or blown up, is.

I feel kind of bad about it: it’s like visiting your favorite park and lighting up the flowerbeds with a flamethrower. On the other hand, like the movie I mentioned above, I simply find myself wanting to fast-forward right to the action. In this case, the action is destroying everything I can as quickly as I can. Sorry, Half-Life 2! You welcomed me with an eerie, evocative, fascinating opening, and now I tromp around in it like an ungrateful toddler having a tantrum.—Chris Livingston

Page 3 of 6
Page 3 of 6
Acrobatically vanquishing the hordes of Resident Evil 6

Acrobatically vanquishing the hordes of Resident Evil 6

Hated by series fans, ignored by action game fans, Resident Evil 6 was promptly put in the bin when it was released in 2012 (later 2013 on PC). With four campaigns totally 40-50 hours of game, which is really a lot of value for money when you think about it, accusations of Resi 6 being bloated weren’t totally unfounded. The popular idea that a lot of people buy into is that Resi 5 made the series too action-oriented and Resi 6 just continued down that path into design oblivion. I disagree. And even if it did go a little more action heavy, maybe this isn’t the worst thing in the world.

In actuality, Resi 4, one of the best games ever made, was responsible for this move into action. And I don’t think people really wanted an old school Resi game with fixed camera angles again, either. The difference with Resi 5 was that it swapped what might be considered familiar horror imagery for something a little closer to the real world (but not that close), and introduced a co-op element that perhaps made the action feel heightened—but the systems are roughly the same as Resi 4’s. The only area in which it doesn’t quite compare favourably is the level design: Resi 4 was packed with ideas whereas Resi 5 has a few stretches of filler. Resi 6’s problem is there’s far too much fat on it: Chris Redfield’s campaign is particularly repetitive and boring. Leon’s is much better. Put the story bits to one side, though, and I honestly think Resi 6’s combat mechanics are world class: they’re just a pain in the dick to learn, and the game does nothing to teach them to you.

I’ve played 40 hours of Resident Evil 6 on PC, and most of that time has been spent playing the Mercenaries mode, which is Resi’s version of a horde mode (that predates the notion of a horde mode, which Gears of War itself borrowed, along with Resi’s over-the-shoulder aiming). Using the various acrobatic moves like jumping, diving, skidding along the floor and charging melee attacks, there’s an amazing amount of expression to the combat system—you just have to learn to do it yourself. Or, follow this Neogaf guide, like I did.

I love Resi 6, then. Not as much as 4, not even as much as 5, but I’ve got it installed on both my work and home PC in case I ever fancy watching a few heads fly off. Critics might hate Resident Evil 6, but when did critics ever know anything?—Samuel Roberts

Page 4 of 6
Page 4 of 6
Playing Left 4 Dead alone on easy mode

Playing Left 4 Dead alone on easy mode

I’m not sure there’s a good play on Left 4 Dead’s title that fits my my favorite way to play: alone on easy mode. Don’t get me wrong. When the game was at peak popularity and all my friends were playing, it was co-op or bust. But now that everyone I know has moved on, I still like to play, but by my lonesome so I can take my sweet time surviving, soaking in the detailed environments, and experimenting with the systems.

Whenever I pair up with randos, there’s always that one person who sprints through the level like a man on fire (sometimes literally thanks to a misfired molotov). That ain’t me. My greatest pleasures in Left 4 Dead come from piecing together whatever bits of the story I can through the sporadic and varied dialogue sequences. Or by noticing subtle environmental clues peppered through the campaigns. I like dancing around the zombies, the peaks and valleys of the director AI, and strange satisfaction of ‘cleaning’ up horde after horde.

I like to soak in Left 4 Dead’s world, intentionally cliched as it is. I like throwing some bath salts into the gore pool, letting ‘em dissolve—lavender’s the best, though a citrus scent is welcome on occasion. I indulge my mindless zombie violence like I indulge in dopey craft beers named after some insubstantial hill in Montana. I pour Left 4 Dead into a pilsner glass, taking note of color and aroma, the palate at the back of my brain. I train Left 4 Dead to sit, stay, come, heel, and speak. We go on long walks together. I pick up Left 4 Dead’s shit with a plastic baggy and throw it away in the designated bin. Left 4 Dead and I are good pals that enjoy a lazy Sunday, some inexpensive brunch, a brief discussion about Fargo season two. Point is, I have enough problems. Left 4 Dead, it isn’t one. I like it that way.—James Davenport

Page 5 of 6
Page 5 of 6
Still mainlining vanilla Warcrack

Still mainlining vanilla Warcrack

For a while I tried to be rational—I tried to tell myself that the soft, rosy glow of nostalgia had convinced me that the original World of Warcraft was better than all subsequent expansions (except maybe Burning Crusade), and that I had to just let it go. Let the kids have their fun with their Dalarans and their pandas and their time travel.

But no, dammit, I won’t. There’s too much value in the grind! When people say vanilla WoW felt too much like a job, they miss the very thing that made it great. Killing a kajillion mobs to get at one lousy mob-hoof is a chore, but as any mountain climber, sportsman or builder can tell you, it’s not the process, it’s the dopamine hit induced by the task being over that makes it all worthwhile.

Of course, I don’t actually know any mountain climbers, sportsmen or builders, but I once went on a pretty mean hike and that’s what I took away from it.

Sometimes you need a little hard, thankless work to know the sweet joy of success. Naxx 40, anyone?—Angus Morrison

Page 6 of 6
Page 6 of 6
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
TF2 christmas
What games did you play over the holidays?
 
 
Robert, the protagonist of AdHoc Studio's dispatch, stands in a crammed elevator full of superheroes.
The best indie games on PC
 
 
John Romero sitting in front of a WoW backdrop
Doom co-creator John Romero adores Ghost Recon and has over 3,000 hours in World of Warcraft: 'God, I lived in that game every day for five years'
 
 
Stephen Kick as a Dota 2 character
Nightdive Studios' Stephen Kick has 8,544 hours in Dota 2, and just clocked his 5,000th win: 'I think it's made me a better leader'
 
 
Dan Marshall as an XCOM 2 soldier
219 hours of XCOM 2 and 20 minutes of Fallout: Size Five Games' director Dan Marshall takes us through the games on his PC
 
 
PC Gamer's Game of the Year 2025
PC Gamer's Game of the Year Awards 2025
 
 
Latest in Gaming Industry
Arc Raiders: Key art for the game showing a character wearing makeshift armour and helmet, walking forward with a gun by their side. There are two more characters in the background overlayed by an orange and blue hue on the left and right respectively.
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
 
 
Austin Wintory playing a keyboard
Journey composer Austin Wintory played an unreleased song from his canceled 'dream job of all time' during the Game Developers Choice Awards, just to drive home that the industry's doing great
 
 
Rob Pardo delivering the keynote address at GDC 2026.
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
 
 
Computer pioneer Tony Hoare discussing how he developed the Quicksort algorithm.
Turing Award winner Tony Hoare, computing pioneer who invented the Quicksort algorithm for a sixpence bet, dies at the age of 92
 
 
All Will Rise screenshot
Indie deckbuilder All Will Rise's dev joins No Games For Genocide boycott and plans to hand back funding it received from Microsoft
 
 
Members of the Game Workers United-CWA union ride down an escalator at GDC 2026 holding red banners that read "We're stronger together"
Game dev union members marched at GDC to propose a 'Game Workers' Bill of Rights'
 
 
Latest in Features
John McAfee
The lyrics to the rap song about John McAfee, annotated
 
 
Walk the Frog screenshots
I'm celebrating Spring by helping a little frog wake up from hibernation in the cosy puzzle game Walk the Frog
 
 
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
Here's 8 minutes in nostalgic benchmark heaven, with me running 3DMark2001 on an RTX 5090 to celebrate its 25th birthday
 
 
A screenshot from the fourth graphics test in 3DMark2001
It's been 25 years since my jaw first dropped at 3DMark2001's Nature test but hoo boy, have 3D graphics changed since then
 
 
Zero Parades screenshot
Two laugh-out-loud moments in Zero Parades gave me hope that the Disco Elysium successor will still deliver flashes of brilliance
 
 
Seed
Former EVE Online developers are building a society simulation MMO where your character keeps playing even after you log off
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2026: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2026: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. A PNY RTX 5070 Ti OC graphics card on a desk with a desk mat and pink light.
    1
    PNY GeForce RTX 5070 Ti 16 GB OC review
  2. 2
    EarFun Air Pro 4+ review
  3. 3
    Thermaltake Minecube 360 Ultra ARGB Sync review
  4. 4
    Corsair Sabre V2 Pro Wireless CF review
  5. 5
    Monster Hunter Stories 3: Twisted Reflection review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...