Cyberpunk 2077 claims another victim: The Medium is delayed until January
Bloober Team said it's because of the COVID-19 outbreak, and also the launch schedule for 'other games.'
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The Medium, the new horror game in the works at Layers of Fear studio Bloober Team, has been delayed. It was scheduled to arrive on December 10 but the developer said today that because of the COVID-19 pandemic and, well, certain other things that were supposed to happen in November but are now taking place in December, it's decided to put everything off until January 28.
"It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market," it said. "Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date."
"The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror. Rest assured, the delay will not stop us sharing information with you, and you can expect us to unravel a few more layers of The Medium's great mystery soon."
We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3November 6, 2020
COVID-19 issues are no doubt legitimate, but I have to think that the Cyberpunk behemoth is the real issue here. Its move to December has already elbowed Everspace 2 and the next big Path of Exiles update into January, and having a launch date set for literally the same day as Cyberpunk 2077 is about as bad a break as any game can get. The extra wait is a disappointment for horror fans, no doubt, but I really don't think the Bloober guys had much choice.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

