Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
  • Get your first 3 issues for £5
From$1
Subscribe now
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • Clips
  • Subnautica 2
  • Memorial Day deals
  • Best PC gear
  • Quizzes
  1. Games
  2. RPG

Borderlands 2 and The Pre-Sequel 7K screenshot gallery

Features
By PCGamer published 5 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 19 of 19
Page 19 of 19
PRODUCTS
Borderlands 2 Borderlands: The Pre-Sequel
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Latest in RPG
A player battles a zombie peasant in Heathen.
RPG This indie dev's dungeon crawling 'descent into madness' was inspired by motherly love
 
 
Exodus screen (cropped) - Exodus man talking to Frog man
RPG The Mass Effect-like Exodus 'is effectively D&D in space,' Hasbro CEO says
 
 
Split image: on the left is Henry of Skalitz looking puzzled, on the right is an illustration of Gandalf doing wizard stuff.
RPG The rumours were true: Kingdom Come studio is working on an RPG set in Tolkien's Middle-earth
 
 
A promotional screenshot of Fellowship. An unarmed warrior woman with glowing rocks orbiting her stands ready to fight on a sandy beach. Her black keikogi is tied at the waist with a large rope.
RPG Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better
 
 
Stig Asmussen and a "D&D x Giant Skull" logo.
RPG Hasbro cancelled a D&D game from the Jedi: Fallen Order director
 
 
Geralt in Bear School gear tossing a coin pouch inn the air
RPG Struggling Witcher spinoff brings acclaimed Destiny 2 narrative veteran onboard as new lead writer
 
 
Latest in Features
The iconic Doom cover art, with conspiracy-mad Charlie from It's Always Sunny in front of it
Gaming Industry In the early 1990s, Doom was famously installed on more PCs than Windows itself—but how many was that, actually?
 
 
A guy smoking a cigarette
Games As a former smoker, I'm asking gamedevs to please make an 'arachnophobia mode' but for cigarettes because I am barely hanging on here
 
 
A Parafolk smiling in Paralives.
Life Sim Paralives is the very definition of early access, but it's already a promising Sims rival
 
 
A tiger warrior clawspeaker and a sawai both roar into the air
Strategy Bhashiva's tiger warriors are an addition to Total War: Warhammer 3 worth the money and the wait
 
 
Deep Rock Galactic Rogue Core dwarf roguelite FPS
Roguelike Deep Rock Galactic: Rogue Core is a good roguelite shooter, but a little less special than the game that spawned it
 
 
Side-by-side images of Sierra co-founded Ken Williams and Valve co-founder Gabe Newell
Games Half-Life owes its existence to one of the game industry's most formative figures—no, not Gabe Newell, the other guy
 
 
  1. NordVPN, Windscribe, and Surfshark VPN screenshots on top of a blue background with a PC Gamer Recommended label on top.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best gaming laptops 2026: We've reviewed the best gaming laptops of this generation and these are our favorites
  3. 3
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  5. 5
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  1. The pink Razer Kiyo V2
    1
    Razer Kiyo V2 review
  2. 2
    Zowie EC2-DW review
  3. 3
    Zero Parades: For Dead Spies review
  4. 4
    Lego Batman: Legacy of the Dark Knight review
  5. 5
    Acemagic Retro X5 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...