Bethesda's Todd Howard: gameplay matters, but people "discount graphics"
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modded all the way to crazy town.
What will the Games of Tomorrow look like? Will they be virtual reality dreams designed in collaboration with J.J. Abrams ? Maybe. As RPS points out, adventurous ideas were plentiful at this year's D.I.C.E. Summit. Skyrim director Todd Howard, however, told the site that good ol' fashioned graphical improvements shouldn't be undervalued.
"Everybody always wants more power," said Howard, sadly not followed by a guttural "uuueehhh?" and irresponsible use of power tools . Instead, he said that while more powerful PCs have a variety of benefits, he thinks "people discount graphics."
"They'll say, 'Well, the gameplay's what really matters,' and it does. But I do feel that graphics and your ability to present something that feels new, real, and believable puts people in that environment where they can really enjoy what they're playing."
So what new, real, and believable world will Bethesda present next? "There are certain types of fantasy that appeal to me," said Howard, "but there are also period pieces, and if something was good in the modern day, I'd want to do that as well. Writing anything off at any point in time is silly."
Well, it's been narrowed down to "anything." Read all of Howard's comments at RPS .
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Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

