Battlefleet Gothic: Armada review By Dan Griliopoulos published 21 April 16 Flagship Zen and the art of admitting you’re a terrible loser in Battlefleet Gothic: Armada.
Blasting gunboats with nova cannons in Battlefleet Gothic: Armada By Dan Griliopoulos published 15 March 16 Space sulk Braving the horrors of the warp and the absurd power of the nova cannon in the BG:A beta.
Unlife is strange in Vampyr By Dan Griliopoulos published 7 March 16 Goth phase Will you be a prince of the night or Sith lord?
The Surge takes the Dark Souls formula into the future By Dan Griliopoulos published 4 March 16 heavy metal Souls meets System Shock in the new game from the creators of Lords of the Fallen.
Motorbikes and teamwork in Homefront's Resistance mode By Dan Griliopoulos published 26 January 16 Hands-on We check out some co-op action in Dambuster's upcoming FPS sequel.
Total War: Attila - Age of Charlemagne review By Dan Griliopoulos published 16 December 15 To be frank The latest campaign pack edges Atilla into the Medieval era.
Killing spider cavalry with flamethrower Dwarfs in Total War: Warhammer By Dan Griliopoulos published 16 September 15 Hands-on Total Warhammer: Hammertotal War: Hammer Wartotal War War War. (We played it).
How GOG rescued 13 Forgotten Realms games from licensing hell By Dan Griliopoulos published 26 August 15 special report The battle to save 13 classic RPGs from extinction.
Total War: Warhammer - heroes, quests, mounts and magic By Dan Griliopoulos published 8 July 15 total waaagh! We delve into Total War's dark fantasy tangent.
Colonise earth and moon in Anno 2205 By Dan Griliopoulos published 2 July 15 Hands-on When medieval town-building turns into moon-mining.
Total War: Warhammer brings heroes and monsters to battle By Dan Griliopoulos published 4 June 15 first look The Creative Assembly are finally making a Warhammer game. Here's how it's shaping up.
Carbine on Wildstar F2P move: "it's the better business model" By Dan Griliopoulos published 28 May 15 Carbine comment on Wildstar's free-to-play move.
Endless Legend: Guardians review By Dan Griliopoulos published 6 May 15 Wonder-Full Our favourite 4X game takes some very safe moves.
Sid Meier's Starships review By Dan Griliopoulos published 16 March 15 Beyond Dearth Firaxis' new deep-space adventure is a disappointing and buggy affair.
Total War: Attila review By Dan Griliopoulos published 12 February 15 What a lovely day for a pillage.
Special Report: Do you own your digital items? By Dan Griliopoulos published 12 January 15 Special Report Dan Grillopoulos investigates the thorny issue of digital ownership.
Icewind Dale Enhanced Edition review By Dan Griliopoulos published 13 November 14 A cool must-play for RPG fans who’ve not tried it before, and a warming flashback for those who have.
Tactical fast-paced teamwork in Dirty Bomb By Dan Griliopoulos published 29 October 14 HANDS ON We've played Splash Damage's upcoming team shooter.
Endless Legend review By Dan Griliopoulos published 14 October 14 Innovative features and intriguing factions refresh a staid genre.
Stronghold Crusader 2 review By Dan Griliopoulos published 23 September 14 Buttressed effectively but the foundations need work.
Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit" By Dan Griliopoulos published 29 April 13
Julian Gollop on Chaos Reborn, its card game origins and its new metagame By Dan Griliopoulos published 26 April 13
X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed By Dan Griliopoulos published 25 April 13
X-COM creator Julian Gollop on "brute force" blockbuster game development and the lost promise of intelligent AI By Dan Griliopoulos published 22 April 13