Chris "Battle(non)sense" Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 After Google mapped an adult male fruit fly's brain, software engineers made it play Doom, Mario64, and Beat Saber 2 Corsair's new de-gamefied gaming chair is actually much more affordable than I thought 3 PC Gamer magazine's new issue is on sale now: The Witcher 3: Wild Hunt – Songs of the Past 4 PlayStation tried to cancel Hideo Kojima's Physint, now Xbox is publishing it 5 The next game by the creators of Steins;Gate is an entirely vibe-coded FPS slopfest
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.