Chris "Battle(non)sense"Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors HARDWARE BUYING GUIDESLATEST GAME REVIEWS1Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse2Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself3The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation4Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend5Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming1Nioh 3 review: This samurai soulslike epic is a serious contender to Elden Ring2Highguard review3iBuyPower RDY Element 9 Pro R07 review4Be Quiet! Dark Perk Ergo review5Terra Invicta review
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.