Chris "Battle(non)sense"Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors HARDWARE BUYING GUIDESLATEST GAME REVIEWS1Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.2Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.3Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse4Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself5The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation1EarFun Air Pro 4+ review2Thermaltake Minecube 360 Ultra ARGB Sync review3Corsair Sabre V2 Pro Wireless CF review4Monster Hunter Stories 3: Twisted Reflection review5Gravastar Mercury V60 Pro review
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.