Windward
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Windward review

Our Verdict

Fun in a simple, almost mindless way, the oceans of Windward are beautiful but not especially deep.

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need to know

What is it? An open-world sailing RPG in a procurally generated world.
Influenced by: Sid Meier's Pirates
Reviewed on: Windows 7, Intel i7 x980 3.33 GHz, 6 GB RAM, Nvidia GeForce GTX 960
Play it on: Dual core CPU, 1.4Ghz, 2GB RAM, Intel HD Graphics 4200
Copy protection: Steam
Price: $15/£11
Release date: Out now
Publisher/Developer: Tasharen Entertainment Inc.
Multiplayer: Yes
Link: Steam store page

After my first two hours with Windward, the open-world sailing RPG from Tasharen Entertainment, I had a single thought in my head: is this all there is? After four more hours, I had another thought: if this is all there is, why the hell can't I stop playing it?

Windward

Who wants to check out that shipwreck? I'm sure the sharks are friendly.

None of that really explains why I can't seem to stop playing it. I can't even really explain it, other than that there's is a sort of enjoyable mindlessness to Windward, a soothing and relaxing routine that I can settle into, letting the hours drift by while my ship carves a familiar path through the sea. Slowly chipping away at enemy territory until you've conquered a new section of the grid is satisfying, and the occasional worthwhile stash of booty found in the open sea can be exciting, but most of what I like is that it's a small series of activities that don't require a lot of effort.

It certainly doesn't hurt that Windward provides a beautiful little procedurally generated world to spend time in. The sun shimmers off the waves, wisps of clouds drift by overhead, barely visible shipwrecks lurk beneath the water, seagulls and sharks circle your ship, and friendly AI captains shout greetings or offer tips on where best to buy and sell goods. The physics are fun: while attacking land-based towers it's neat to watch your teeny cannonballs roll and rebound against the rocks, and explosions, while tiny, are still glorious. The music and sound effects are great, and the menus and UI are simple to understand and unobtrusive.

I guess the question is: how simple is too simple? I do appreciate games that don't require the endless scouring of wikis and a doctorate from Minmax University, but it's still hard for me not to wish for a little something deeper in virtually every aspect of Windward. A bit more of a reward for exploration, more interesting features in the worlds you can generate, perhaps a few more options for ship management and a shade more depth to the economy. Even multiplayer didn't feel appreciably different than single-player, there were just more ships sailing around (and a fair bit of lag). Windward is a wonderful setting and worthy framework for a game, but while the ocean is beautiful there isn't much beneath the surface.

The Verdict
Windward

Fun in a simple, almost mindless way, the oceans of Windward are beautiful but not especially deep.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.