Interviews
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Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot'
By Rory Norris published
News It's about the friends (or enemies) you made along the way.

Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter pivot: 'It was much more heroic'
By Rory Norris published
News Jump pads and unrestrained Snap Hooks didn't stick the landing, but I can't say I don't want to see them return.

Arc Raiders' devs didn't expect such a passionate PvE-only crowd
By Rory Norris published
News "It's quite challenging because we have these two, quite polar [types of] fans."

Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'
By Rory Norris published
News "There's still interesting gameplay to have with them," so never say never.

The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
By Rory Norris published
News It was a speedrunner's dream, but it didn't work.

Embark's plans to rework Arc Raiders' account-wiping Expeditions: 'We didn't have time to shift the system to what we intend to do next'
By Rory Norris published
News It may be an optional system, but Embark acknowledges there's work to be done to improve wipes.

'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslike
By Harvey Randall published
News How to make getting good feel great.

The creators of Stardew Valley and Harvest Moon talk to us about farm games
By Tom Marks last updated
exclusive We sat down with Eric Barone and Yasuhiro Wada to talk farming, Japanese ports, and making games.
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