Interviews
Latest about Interviews

By Wes Fenlon Published
Interview Hi-Rez COO Todd Harris talks to us about the growth of Smite's e-sports scene over the past year, and where it's going in 2015.

By Shaun Prescott Published
How Blizzard will keep WoW going for another ten years.

By Wes Fenlon Published
Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.

By Tom Marks Published
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.

By Wes Fenlon Published

By Shaun Prescott Published

By Tom Marks Published
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to other developers we’ve featured by having three different rigs.

By Tom Marks Published
Markus “Notch” Persson, creator of Minecraft, has a powerful rig with a deceptive appearance.
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