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Ultima's Robert Garriott was worried about there being too many PC games on the market… 37 years ago
By Wes Fenlon published
News "The consumer doesn't really know what to buy for their computer," Garriott said in 1989, while also pointing to the popularity of Nintendo's newfangled game console.

Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter pivot: 'It was much more heroic'
By Rory Norris published
News Jump pads and unrestrained Snap Hooks didn't stick the landing, but I can't say I don't want to see them return.

Arc Raiders' devs didn't expect such a passionate PvE-only crowd
By Rory Norris published
News "It's quite challenging because we have these two, quite polar [types of] fans."

Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'
By Rory Norris published
News "There's still interesting gameplay to have with them," so never say never.

'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
By Rory Norris published
News What came first? The dispatching minigame or the Z-Team?

Hideo Kojima pulls out of GDC at the last minute
By Andy Chalk published
news Kojima was set to deliver the first GDC keynote in five years, but announced today that he'll be unable to attend.

Nearly one-third of non-US game developers have cancelled plans to travel to the country because of immigration and gender identity policies
By Andy Chalk published
news GDC's 2026 State of the Game Industry survey says that number jumps to nearly half among LGBTQ+ devs.

'A developer who actually listens': Marvel Rivals' devs fix accidental Peni Parker nerf just 9 short hours after saying they would
By Elie Gould published
News "We recognise this as a bug."
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