Stardew Valley has sold more than 10 million copies
The sales aren't broken down by platform, but Steam appears to be number one.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The peaceful, pleasant farm-life sim Stardew Valley was released on Steam in February 2016, and by April it had surpassed one million copies sold—a big benchmark of success for just about any game, and particularly for a niche indie release developed entirely by one guy. Four years later, the game is available on Mac and Linux, consoles, and mobile devices, and it's now moved past ten million.
Stardew Valley has sold over 10 million copies. It's strange & amazing to think back to when I was making this game in my bedroom w/ no clue if anyone would like it. Only 4 years ago! To everyone who has played this game, supported it, and made all of this possible: Thank you!!January 23, 2020
The sales aren't broken down by platform, which is unfortunate, because it'd be interesting to see how PC, console, and mobile numbers compare. Very casually, it appears that Steam still dominates handily: SteamSpy pegs its ownership numbers through the storefront as between five and ten million, so even at the low end that's half the total ownership.
One of the nicest things about Stardew Valley hitting this milestone has been the reaction from the community. Reddit isn't always the most uplifting place on the internet, but the messages in threads on r/pcgaming, r/NintendoSwitch, r/StardewValley (naturally), and others are honestly heartwarming.
And never forget: It all started with a Costco rig and a monitor balanced on a Wii box.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

