contenders Here are all the games we loved in 2018.
Then what? For devs like Iconoclasts' Joakim Sandberg, releasing a game after working on it for eight years can be a thrill that quickly gives way to emptiness and anxiety.
Mono a Cono "I made the whole game just like I made games before: I make it as you play it. Which is not something you really should do if you want to have a view of your scope."