Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
  • Get your first 3 issues for £5
From$1
Subscribe now
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • Clips
  • Subnautica 2
  • Memorial Day deals
  • Best PC gear
  • Quizzes
  1. Games
  2. FPS
  3. Half-Life

Half-Life screenshot gallery: downsampled from 8K

Features
By James Davenport published 20 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 1 of 28
Page 1 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 2 of 28
Page 2 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 3 of 28
Page 3 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 4 of 28
Page 4 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 5 of 28
Page 5 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 6 of 28
Page 6 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 7 of 28
Page 7 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 8 of 28
Page 8 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 9 of 28
Page 9 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 10 of 28
Page 10 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 11 of 28
Page 11 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 12 of 28
Page 12 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 13 of 28
Page 13 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 14 of 28
Page 14 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 15 of 28
Page 15 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 16 of 28
Page 16 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 17 of 28
Page 17 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 18 of 28
Page 18 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 19 of 28
Page 19 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 20 of 28
Page 20 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 21 of 28
Page 21 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 22 of 28
Page 22 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 23 of 28
Page 23 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 24 of 28
Page 24 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 25 of 28
Page 25 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 26 of 28
Page 26 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 27 of 28
Page 27 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 28 of 28
Page 28 of 28
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Latest in FPS
Destroyer, Thief and Recon traverse Perimeter's rocky map in Marathon
FPS Bungie spills the beans on combat tuning for Marathon Season 2, and it's bad news for shotgun lovers and thermal snipers
 
 
fov 90 modern warfare 4
FPS A conversation with Infinity Ward about Call of Duty
 
 
Exotic gear from the Destiny 2: Lightfall expansion.
FPS Bungie devs have resurrected an obscene amount of guns for Destiny 2's final update: 'My body physically hurts from the amount of items we were updating'
 
 
007 Nightfire render collage
FPS 007: Nightfire review - Licensed to kill, but not to exercise creative problem-solving
 
 
Nicki Minaj in Call of Duty
Call of Duty Call of Duty: Modern Warfare 4 promises more 'grounded' cosmetics, and I feel like I've heard this before
 
 
Cayde from Destiny 2 in a beat-up state.
FPS One of the ideas pitched to save Destiny 2 was reportedly a 'Destiny Infinity' relaunch and a return to the annual expansion model
 
 
Latest in Features
Final Fantasy 14 - A Miqo'te and Au Ra walking together outside as they wave and smile
Final Fantasy A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we've seen nothing come of it yet
 
 
A pair of sheriffs in Red Dead Redemption 2
Action I am the law, man, thanks to this mod for Red Dead Redemption 2
 
 
fov 90 modern warfare 4
FPS A conversation with Infinity Ward about Call of Duty
 
 
The 7th Guest's mansion artwork; a photo of the game's co-creator, Rob Landeros.
Puzzle Legend has it that The 7th Guest's creators were 'fired' on the spot after pitching the game—it's 'hyperbole,' but not entirely untrue
 
 
Drones forming the head of Skeletor over Los Angeles
Hardware Robot watch: The weirdest things the clankers did this month including moonwalking themselves to death, losing a fight to a step, and drowning by the dozens in Sydney Harbour
 
 
Left: Chiwetel Ejiofor, Right: Yamato Kochi
Movies & TV Backrooms and Exit 8 make the perfect double feature for videogame-adjacent horror movies
 
 
  1. NordVPN, Windscribe, and Surfshark VPN screenshots on top of a blue background with a PC Gamer Recommended label on top.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  3. 3
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  4. 4
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. James Bond 007: Nightfire FPS
    1
    007: Nightfire review (2003)
  2. 2
    007 First Light review
  3. 3
    MelGeek Centauri 80 review
  4. 4
    Turtle Beach Stealth Pro II review
  5. 5
    Warhammer 40,000: Mechanicus 2 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...